Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fairyee

12
Posts
2
Topics
A member registered Nov 12, 2025 · View creator page →

Creator of

Recent community posts

Wow, thank you for such a detailed playtest — this is super helpful.

Really glad the merge-two idea clicked for you. That “what should I set up next” feeling is exactly what I was going for.

And yeah… you pretty much nailed the main issues 😅 especially the board readability and the Chapter 1 → 2 jump.

The slime progression being hard to read is something I am looking into right now.

I am planning to make the tiers more visually obvious so players can plan instead of guess.

Also totally agree on the boulders — that needed a proper intro. I will add clearer hints + better feedback there.

The arrow confusion on the chapter screen is a great catch too. Did not even realize that could feel like part of the game.

Thanks again for taking the time to play and write all this. It really helps shape the direction of the game.

I preferred the A/D controls — they felt more fun and challenging. Mouse felt a bit too easy.

I am making a puzzle game. you can try it here if you want. Slime Pop (Prototype) – Need Feedback! by fairyee

I tried your prototype.

Mouse control felt really easy. The A/D controls felt a lot harder, especially when trying to make quick direction changes.

After crashing, it’s kinda hard to recover direction quickly. Maybe a tiny bit of auto-correction could make it feel smoother without making it too easy.

Good luck with your project!

Really cool project. The pixel art and animations look great. 

I am curious — which part has been the hardest so far? Art, gameplay, or writing?

Keep it up!

Really interesting concept. The AI and humanity theme feels very strong.

I like the direction you are going with this. Curious how you plan to deliver the story in-game.

Keep it up!

Hi!

I have been working on a small mobile-style puzzle game in Unity.

It is a simple but satisfying slime merging game:

- Merge same color slimes

- Upgrade them from Green → Blue → Yellow → Orange → Purple → Red

- Red slimes pop and give points

- If you go beyond Red, it becomes a Bomb Slime 💣

You can play it here (Web):

👉 https://fairyee.itch.io/slime-pop

I am currently focusing on:

- improving game feel 

- balancing difficulty

- making it more addictive

Any feedback is welcome!

Especially:

- Is it satisfying to play?

- Is the difficulty too easy or too fast?

- What would you change?

Thanks for trying it 🙏

Hi! I have been working on a small slime merging puzzle game in Unity.

You drag to merge slimes, level them up, and trigger explosions.

I am trying to improve the game feel, so I would really appreciate feedback!

- Does the merging feel satisfying?

- Is the drag control smooth?

- What would you change?

You can play it here:

https://fairyee.itch.io/slime-pop

Thanks a lot for trying it 🙏

Hi! I’m currently working on a small, cozy game called Growchemy.

This is my first time making a game, so I’m keeping the scope small and learning as I go.

Growchemy is a mobile-first plant discovery game where you mix simple materials

like soil, light, and water to discover real-world plants. Each plant you find

is added to a diary with short descriptions, focusing more on curiosity and calm

exploration than on speed or optimization.




Any thoughts, ideas, or random feelings are very welcome.

Link: https://fairyee.itch.io/growchemy

https://fairyee.itch.io/growchemy   I posted my game demo

https://fairyee.itch.io/growchemy   I posted my game demo

Thank you! Can I use it for my game

Thank you. I am making a mobile game and I want to use your tracks!