Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Is there any punctuation that I can use to tell the AI if I am setting a scene or talking? Such as putting quotation marks around sentences that are being spoken, like you would in a book? I am trying to set a scene or force a narrative but the AI keeps thinking my character is saying whatever I input. So if I were to put "I have no idea Rosalyn is a murdering psychopath," for example, without quotations, it thinks my character is CALLING her a psychopath rather than her BEING one. Is there a way to tell the AI specifically when I am speaking and not speaking?

Honestly? I think it depends on whatever model you are using, since the model's training is likely different.  You are better off being consistent with your own personalized formatting system, so the model learns your patterns. That being said there are a couple of consistent things. Asterisks for emoting your character, and quotes for talking in first person with your character. Of course your PoV you use matters as well.

The example you gave, you used, I, so LLM probably thought what you said was in first person, and assumed you were still talking to Rosalyn, or whoever despite not using quotes. Consider using parenthesis, brackets, etc. and shift POV to third person for narrating. Avoid phrases like, "I think," and "Probably," and state it as fact. 

ex: (Rosalyn is a murderous psycho.) "I have no idea what's wrong with her." *looks over their shoulder worriedly*

That way the meta knowledge is there, but your character doesn't know it yet, and you can use your character's emoting to support whatever narrative you are trying to direct things towards.

I know this topic was talked about a while ago, but I don't remember much and the post is long gone. So, anyone who has anything to share, feel free.

Yes, of course. When you're saying something, you just need to write the text. For example: Hello everyone! But when you want to describe your actions, the actions of others, or anything related to the narrative, you need to write the text inside the * *. For example: *When my character entered the bar, he greeted everyone inside.* Well, in your case, it would be: *When he/she said goodbye to Rosalyn, he/she had no idea that he/she was talking to a psychopath* However, I should mention that these descriptions usually only affect what the characters say.

The game uses classic internet RP formatting: *asterisks for actions* and plain text for dialog.