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It was a little difficult to parse what is part of the narrative and what is a button prompt. I think making the color of the button prompts different than the narration would help.

Yeah I noticed that sometimes the key inputs would be within the narrative text and other times there were options listed below. I think choosing one of those would make the game flow better

yes looking back on it I can definitely see this, ty both for the feedback! This totally went over my head lol