i was just thinking that the first dream like part reminds me of baldurs gate three and the guardian character!
Ykenobi
Creator of
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MIKAYLA MENTION!! I really liked this! I think I got all the endings, but I also really appreciated the font and the background images. The font made it feel very mediaeval and fancy, despite the darker themes once you get to the castle. It was also easier to keep track of where I was with the background images. Great job!
damn i was just trying to drink boba smh. This was very well done, the use of red for options, as well as the font made the sort of eerie gothic feeling much more prevalent. I also like how even though in all the endings I got, I died, they were all different deaths and they had different paths. Very nicely done!
@gloriium/ellie
I definitely think this game was made out of frustration with the computer (AND I FEEL YOU SO BADLY coding really feels so awful when it doesn't work), I think especially with the computer telling you what to do (e.g. an error code that tells you why it doesn't work) and feeling like you are being controlled by the program itself. I think you utilize the page images/elements quite well and it makes for an interesting narrative.
I really liked this! My whole crew did die 3 times before we got out alive, but we got there eventually! Was this game inspired by a specific story? Also, did you intend for the mystery element of what was killing the crew to be supernatural? Or just a reflection of how dangerous sailing is? Overall, I really enjoyed this, great job!
Very cool unsettling concept. I also appreciate the speed of running, I too am that eager to get to work. The progression of the plants dying and the building's appearance changing was also very well done, and the looping made sense with the sort of endless numbing cycle of going to work a corporate job everyday. Very nicely done!

