Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ccrose357

42
Posts
11
Followers
28
Following
A member registered 36 days ago · View creator page →

Creator of

Recent community posts

Yeah I also felt like the game had elements from Pokemon. I really like the use of timing and counting to a specific number to see how much damage you can deal

I agree. I tried a few options but wasn’t entirely sure on the end goal of the game since I was only able to get to one ending. I also noticed the battery percentage would fluctuate depending on which part of the phone I was exploring.

If not images, I think adding one of those classic laughing backtracks after each joke would add some humor to the game, and maybe a booing noise every time N is pressed

Yeah I noticed that sometimes the key inputs would be within the narrative text and other times there were options listed below. I think choosing one of those would make the game flow better

I really like the design of the UI! I did notice that sometimes when i would repeatedly press a button, the buttons wouldn’t show again and I would have to leave the location and go back to try again. Maybe a potential bug to fix?

Yeah I think some description in the game to tell us what buttons to press would be helpful

I like the use of color coding for the characters! It reminds me a little bit of shark boy and lava girl

I cant think of anything this game reminds me of but I definitely enjoyed the humorous tone and the music/sound effects as you progress through the interview

I really like the art for the dragons! This game reminds me a bit of How to Train Your Dragon, specifically the scene when Hiccup pairs up his friends with the other dragons to see which pairs would be the best fit

I also got that bug when I was going through my second play through. The story reminds me a bit of the first Avatar movie, how people will transfer their consciousness to the avatar bodies and explore with their new physicality

I like the simplicity of this game. It reminds me of other job simulators that aren’t text based

I like the simple design of the game and the different paths I can take. the red text used when encountering the body definitely adds a sense of dread. i wonder if that could’ve been used in the unknown rooms scenario as well

I like that multiple keys were used to progress through the game. I really like the variety of background images depending on your location. I also like the use of colored text and the secret fifth ending

This game is very spooky. I like that there are multiple endings; it made me want to keep going back to find them all! (i think i did). I wonder how much creepier it can get with some sound effects and background music

I wasn’t able to figure out how to restart the game and ended up playing where the previous player left off. But I was able to play through a bit of the game and get a feeling for it. 

(1 edit)

I like the concept of a messaging input in the game. I wonder if different outcomes can be made depending on what message is sent. 

I like all the different ways the story can go. I tried different options each time which led to different outcomes so it doesn’t feel repetitive.

I like the different difficulty modes. I could tell I was struggling more on the harder modes. I like how the game fees like a mix of guessing and trying to do some actual math.

(1 edit)

i really like the simplicity of the design and quiz format. very humorous to make a quiz out of our class syllabus. on my first attempt i got 2/5, the next time i got 4/5

I really like the detail with the dinosaur scene setup. Instead of just a couple dinosaurs standing around, there's a story being told

The design of this room is really cool! It'll be really nice to see it when more rooms get added

I really love the textures! They're very crisp and clear. I also like the sound of the footsteps and the clock ticking in the background.

I really liked the vibes of the hallway in the beginning of the game.  The window at the end of the hall is really cool! It feels like you can reach your hand out and go through it.

This looks exactly like a dorm room. I like the minor details like a backpack and bedsheets only being on one side of the room while the other side is empty.

The sound design is really well made! Definitely alarming

The environment of this game is super cool! I really like the details in each corner and the fact that the skeletons are animated. I also like the design of the swords in that one corner

I really like the design of this town! It's cool how you added a day and night cycle for the skybox. I also find the physics of the coin ball fun

I really like the background track. Really adds to the vibe of the world. I also like the use of text in the game

I like the dark environment which shortens our visibility and forces us to explore the space. I also like the kitchen theme and the many food-related objects

I love how importing a huge object into your build inspired you to go a certain direction with the game. The texture on the skybox is really cool and I like how the fog is reflective of the colors of the sky

I really like the worldbuilding of this scene. There's a lot of different kinds of statues placed in the environment and nothing feels too repetitive which is nice. I also like the way the trees look, not sure if that's because of the texture, the shape, or both

At first I thought the time of day was changing, but there was actually a different passage of time. Very cool how the bushes lose its color over time

I really like the idea of an infinite loops. I like the added physics to the bucket, being able to push it over. I also like the change in lighting in the later rooms

I like the epic soundtrack at the bottom of the space with the cars, which gives the scene a very dramatic vibe

This is amazing! The visuals are super cool, I love the use of fog to add more to the atmosphere, especially in the last space. I also really like the texture on the rocky mountains. I like the visual storytelling and use of text as well.

I really like the drawn assets! The various characters add to the atmosphere. I also really like the idea of climbing the mountain to explore further

The sound in the background makes the game very immersive! It's very off-putting and unsettling as the bad thought is trying to escape

I like the various textures on the walls and the array of paintings/pictures in the rooms. The glow on the lamps are really nice as well

I like how all the buildings and objects blend well together with the environment. The texture on the trees are cool; it looks like it's made out of a gooey substance. I like the texture for the sky, how the moonlight peaks out of the clouds.

Doodlebob looks awesome. I like that the details on him are popping out instead of him just being a flat figure. I also like the particles that are coming out the bomb and the textures for each object