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(+1)

An absolutely sick game. The art direction and interface aesthetic is amazing. 
The gameplay loop is a lot fun.
We got stuck on earth defense, the difficulty ramp made it feel like we couldn't progress, but the gameplay was definitely engaging enough that'd we'd want to try another full run.

hey, thank you so much for playing and for such a nice comment!

it really means a lot that you got into the game and wanted to try another full run

about getting stuck on earth defense — yeah, the current difficulty there is a bit harsher than intended. a bug slipped into the submitted build during the deadline rush: ration / upgrade modifiers were supposed to stack between missions, but right now only one active modifier is kept for one mission. so the final mission ended up much harder than planned

funny thing is, i don’t fully hate the resulting balance overall. in some places it actually made the game more tense and engaging, almost like a “bug became a feature” situation. but yeah, the final push is sadly too brutal in this version

you basically reached the last part of the game already. if you want to see the ending, i did put some extra attention into it and tried to make it feel a bit unique compared to the main gameplay

you can press F10, select target mission, choose ration preset Full Upgrade, enter 6 in the mission field and press Launch

thanks again, really glad you liked the art direction, interface and gameplay!