Looks really neat and consistent! The artwork is chosen nicely and I realy liked how the planet moves in response to my cursor input. I like the sound design and especially the tactile card handling. Bunching all card interactions into the same drag-n-drop modality was a good choice.
The atmosphere felt like that of a typical oppressive sci fi movie about isolation and mental deterioration (some might call it "decay") and I find that the music really added to it, as if someone was listening to a Spotify playlist titled "don't hang yourself" while working overtime in space.
I would have liked more interactivity and control over what the gun is doing, since I lost a lot of shots to poor target selection. Additionally, in mission 3 or so, the ships started to move really fast all of a sudden - so fast that I could not have stopped them, even with a full hand of ideal cards (which I didn't have either way). Felt unreasonable, compared to the numeric increases serving as difficulty spike before.
Overall I think this is a cool game which needs some tweaking and should be continued in a post jam update!
Note: I had a hard time reading the hints for each ration, the font just blends with the artwork.