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This is a lot of fun! It took me a while to wrap my head around how to play it and play it well, but once I did I was hooked. It's very satisfying when you reach a massive score. I got around 30,000 on an early level. Reached level 12, at which point it felt nearly too sparse to complete a minimal route, but I really like the makeshift feel at the start of a level to afford building.

Given the short time limit, I spend around half building a minimal route so I can afford buying more pipes, and the other half either optimizing the route or switching between sources, but I never felt satisfied with my solution. Part of it might be the controls where I'd really prefer a drag-drop over swap-click, and something like hotkeys for the shop would speed up building a lot! A "continue playing"-button at the end of a level would be very satisfying, giving you the chance to build the optimal solution .

I couldn't find the sandbox mode, but I think the game has a lot of potential given infinite time. There is of course always an optimal solution, but I could imagine each score-goal reached leading to a new "round" where a few adders/multipliers/sources are added or shuffled around, prices and goal increased, requiring you to tweak your existing machine to complete the new goal, and so on.

Some smaller issues include the numbers moving very slowly or getting stuck after backfiring. I almost never used the rotating piece because of this. I assume the optimal placement is a T-shape where the bottom is the output, but since the sources are packed so closely, I was never able to integrate more than a few sources at once. Either case, great work on this!

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wow, great feedback! Will absolutely integrate once the "jam" freeze on uploads is lifted. I think maybe giving more time on later levels would help. it's always a tradeoff do you want the rush of an RTS kind of game or the slow pace of a turn-based approach.  

Yeah, replying to this thread to say had the same feelings.

I think the concept is strong, you could see a lot options to extend the gameplay, it has a lot replayability.

Drag-and-drop was my first instinct without reading the instructions and likely the most intuitive going in blind.

I suspect I can support both, maybe not even requiring a mode/config switch.