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(+4)

Oh my gosh--- this was so atmspheric and unsettling! 
Gorgeous art, first of all!
the way you handled the topic of decay here is so unsettling and cool. The visuals, the sound and the text decays - very nice.   
the choice of music really adds to that. i only noticed later on that i could hear something else behind the music. like a wailing? and how it changes after. really nice.
And was the name "Cassandra" chosen because of greek mythology? As the one whose prophecies are not believed? 

Loved both endings, was an awesome experience.  Well done <3

Thank you so much, I'm so glad you enjoyed it!! This made my day <3

And yes, good eye on the name--that's exactly where that came from! I tried to pick names that felt fitting for the scenario--that's also where the name Apollo got picked (since he cursed Cassandra with the prophetic sight), and then Cecil means "blind". Great catch! :) 

(+1)

Thanks!


The music was made of two distinct parts:

-Sounds created from bouncing radio waves off planet and moon surfaces

-Unique drones, pads, and textures created by Andrew and his hardware synths

There is probably some groans and wails littered around in the game OST from a combination of the two.