The atmosphere in this game is haunting, I felt the dread while playing it. And I also thought about this being a metaphor about addiction before reading the description, so you have conveyed the themes you were going for well. Gameplay is where it lacks a tad bit tho. I do understand clicker works fine for this sort of game, but giving player even A/D controls to move around will help the game a ton. You could also have multiple endings based on when/if player turns back. Overall super sick game, well done!
Viewing post in Descend the Stairs jam comments
Thank you so much for the feedback! I had plans on developing the idle-clicker genre of the game more with upgrades, auto-clicking and a "currency", but decided to scrap it for now, because it wasn't doing a lot for the message that I was trying to convey. The idea to give players more freedom of choice and multiple endings is actually quiet interesting and I could use it well for a plot-twist to make the game less predictable. If I decide to continue developing DtS, I will definitely brainstorm a bit in that direction!