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Thank you so much for the feedback! I had plans on developing the idle-clicker genre of the game more with upgrades, auto-clicking and a "currency", but decided to scrap it for now, because it wasn't doing a lot for the message that I was trying to convey.  The idea to give players more freedom of choice and multiple endings is actually quiet interesting and I could use it well for a plot-twist to make the game less predictable. If I decide to continue developing DtS, I will definitely brainstorm a bit in that direction!