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(+1)

Thanks for playing!

For the relic window, do you mean the one that appears when the encased relic shatters with the "Better luck next time..." button?

As for Griddle's sigil text, currently it's meant to be more of a storytelling style rather than strict biology. There are other sigil unlocks that mention things like "kneeling" or "palm" as well. That said, you bring up a good point. I'm considering whether to stick with that style or switch to something like "claws" for consistency, especially since some relics like Scoot's Groove Disc are biologically accurate.

What do you think?

(+1)

For the relic window, yes I do mean the "Better luck next time..." button. It's nice that when you do get the relic/coin, the window automatically closes in a few seconds, just wish to extend a similar courtesy to make getting back to digging after losing quick as well (I find myself missing the button by only a few pixels multiple times).

As for the lore consistency, yeah I think keeping anatomical correctness is a good idea. I bet you could even have some fun with them like puns.

(+1)

Thanks for the suggestion! I've implemented the click-outside-to-close feature for the relic minigame, and I'll be looking into the correct anatomical terms for the turtle's limbs.

These changes will go out in the next minor update. I've realized that updating the game can break some external sites using the Serenitrove itch.io embed, since the embed ID changes with each update. I'll aim to bundle more changes together and release updates less frequently to avoid causing issues for those sites.