This is a pretty nice little game~ The direction is quite unclear - took me a good minute to figure out what I should even do but it's easy enough to figure out after a bit of trial and error. It can get a bit enraging because how easy it is to die in this game. Good thing each death isn't that punishing because of the save points.
Viewing post in Groveyard jam comments
You're spot on about the unclear start — there's currently no hint that the drops are the goal, you only realize it once you stumble onto one. Real design gap I should've caught. Thanks for pointing that out!
The difficulty's fair too — I've already widened the safe zones around the leaves, but the death zones could probably shrink a bit more. Will tune in a post-jam pass
Glad the checkpoints kept it from being punishing — that was the intended trade-off 🌱