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You're spot on about the unclear start — there's currently no hint that the drops are the goal, you only realize it once you stumble onto one. Real design gap I should've caught. Thanks for pointing that out!

The difficulty's fair too — I've already widened the safe zones around the leaves, but the death zones could probably shrink a bit more. Will tune in a post-jam pass

Glad the checkpoints kept it from being punishing — that was the intended trade-off 🌱