Thanks for playing! There's a wooden spiral staircase out of the room, and a second entrance you reach by hopping across leaves — both probably read more like decoration with my rough pixel art
drawlop
Creator of
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You're spot on about the unclear start — there's currently no hint that the drops are the goal, you only realize it once you stumble onto one. Real design gap I should've caught. Thanks for pointing that out!
The difficulty's fair too — I've already widened the safe zones around the leaves, but the death zones could probably shrink a bit more. Will tune in a post-jam pass
Glad the checkpoints kept it from being punishing — that was the intended trade-off 🌱
Thanks for the feedback!
You're right about the camera being too tight, especially at the start. It's actually a deliberate choice tied to evolution: each form gets a wider view (sprout sees the world small and close, the great tree sees much more), so the camera grows with the character. But the sprout's perspective is probably too cramped for the first stretch — fair point, I'll keep it in mind
Glad you played it 🌱
