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(1 edit) (+10)

My nickname for this game is "The Roottrees of Sennaar"

I would like an option to replace a word with our personal translation of it (I think Chants.., and Heaven's Vault had a similar mechanic), but I wouldn't expect that kind of quality-of-life feature from the first version of a jam release.

Knowing the constraints of the jam, this is already a remarkably compelling game, as is.

(+5)

I've enjoyed playing every Jamwitch deductive game, but what made this one stand out was how rich and compelling the world-building is. 

The previous nods to Forgotten Realms tropes and Pokemon lore were a lot of fun, but I actually felt invested in the fate of Trevosa, as a community. 

It was especially satisfying to revisit it all once I realized the nature of the world, after finishing the game.

(+4)

Thank you so much Paolo!

My codename for the idea, which I’ve been mulling for quite a while, was “The Roottrees are Aliens”. 😄 Given infinite time, I wanted to make players untangle even less familiar kinship terms and cultural words than what we have here, but I’m really happy with how this turned out! It’s all thanks to Marcus and Bucktown, who did all the world-crafting and writing.