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Thanks for the detailed feedback. If the bridge ever gets repaired, maybe she'll finally be able to solve the mystery behind the enchanted forest. The "Enchanted Forest" text in the background was mainly there as a stylistic element rather than to tell the player where they are. The number of collected flowers also isn’t shown because of the optional jam limitation.

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forgot about that limitation.  you could maybe represent it with different sized bundles slowly filling up the space, but that's trickier to implement than a counter.  Since the text was meant to be stylistic, maybe drawing it on a layer above the trees would help?  spit-balling here, but on a higher layer the trees wouldn't need to be placed carefully to avoid covering letters and unless you changed to a really chunky font I think the player would be able to navigate fine.  Or the opposite direction and use a thicker font with more overlap from the trees to make it feel like the text is caught in the forest's growth.  many ideas are easier said than done, but I do hope they help in this project or planning any future ones!