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gokhang

19
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1
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A member registered Dec 09, 2024 · View creator page →

Creator of

Recent community posts

I liked the art and the addictive nature of the game. I think preserving stats and gains between loops would boost replay value a lot. I'd love to see the become a super bee.

I had fun playing the game. I liked how it looked, and really liked the way you used the limitation. Cool concept.

Thanks a lot! I'm glad you liked it.

This was the game I had most fun playing in the jam. I did notice one bug: when the shop prompts you to choose between two upgrades, the descriptions appear behind the shop frame, so they're not very easy to read. I didn't survive long enough to say for sure, but the game seems well balanced so far.

Great art and music, and very smooth mechanics.

I like both the idea and how it's implemented. It was fun playing, and I'd definitely come back if it had more content while keeping the same balance.

Very well polished and a great implementation of an interesting idea. The overall experience felt unique to me, and I don't think that's only because I'm not usually a platformer player.

I really like the art of the game. I both liked and struggled a bit with the achivements, I found 4 out of 5 fairly quickly and really wanted to get the last one, but I started to feel a bit bored due to the lack of things to do while searching for it. I did eventually get all of them, though the last one happened more by chance after leaving the game running. I like the cozy vibe and exploration aspect. I'd definitely be interested in a version with more content to better balance the time it takes to complete all the achivements.

Thanks a lot! I'm really glad you liked it. The chicken was actually the last thing I added, so it's fun to hear it stood out. I had a lot of fun recording the music and sound effects. The "picking up flowers" sound is just scissors from my desk drawer, I tried recording whatever I had around me to create the effects. The music is basically just two guitar tracks I recorded and layered together. The bouquet minigame was actually where I started, and I later adapted it into a minigame since I still had some time left.

I really liked the art. It's a very well executed platformer that fits both the theme and the limitation nicely. I especially enjoyed the core controls, the booster mechanics, and the use of hair as an indicator. I did feel the lack of sound effects a bit. Also, even though there wasn't any pressure, I had a hard time feeling cozy due to the nature of the genre. Some music and sound effects might have helped with that feeling. I'd be very interested in playing a full version of this game.

The simplicity of the art style really works well with the puzzle mechanics. The game feels very polished overall, and the gameplay feels smooth too. I also really liked how customization is integrated into the puzzle, and the use of conversation to support the seemless loop.

I really liked the art, it's simply beautiful. I was wondering if there was a pause button/key, as I couldn't find one. The art and the music really help this pong style adaptation stand out.

I really enjoyed the art and the relaxing gameplay. The character customization is also very well done and fits nicely into the experience. The only small issues I had were the lack of WASD controls and the placement of the exit button. If you continue working on the game, I have a small suggestion: it would be nice if there was a way to view the bouquets I’ve sold as a collection or portfolio.

Thanks for the detailed feedback. I'm glad you enjoyed the story. I considered adding more variation across the loops, but I focused on getting the essential parts working within the time I had, along with making all the assets to keep the style consistent, so I understand the expectation for more replay variation. The bouquet mini game could probably be tweaked a bit to feel more forgiving.

Thanks a lot! I'm glad you liked it.

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Thanks a lot! Yeah, fitting a story into such a short format was definitely challenging, so I'm glad you still enjoyed it!

Thank you so much! I'm really glad you liked the art. Working within the limitation was a fun challenge. Expanding the concept is definitely something I'm thinking about!

Thanks a lot, really appreciate it! Glad the sneaky loop worked as intended. A full story version might be the next step.

Thanks a lot, glad you had fun! That chicken sound is just me doing my best "professional chicken" impression.