I liked the art and the addictive nature of the game. I think preserving stats and gains between loops would boost replay value a lot. I'd love to see the become a super bee.
gokhang
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This was the game I had most fun playing in the jam. I did notice one bug: when the shop prompts you to choose between two upgrades, the descriptions appear behind the shop frame, so they're not very easy to read. I didn't survive long enough to say for sure, but the game seems well balanced so far.
I really like the art of the game. I both liked and struggled a bit with the achivements, I found 4 out of 5 fairly quickly and really wanted to get the last one, but I started to feel a bit bored due to the lack of things to do while searching for it. I did eventually get all of them, though the last one happened more by chance after leaving the game running. I like the cozy vibe and exploration aspect. I'd definitely be interested in a version with more content to better balance the time it takes to complete all the achivements.
Thanks a lot! I'm really glad you liked it. The chicken was actually the last thing I added, so it's fun to hear it stood out. I had a lot of fun recording the music and sound effects. The "picking up flowers" sound is just scissors from my desk drawer, I tried recording whatever I had around me to create the effects. The music is basically just two guitar tracks I recorded and layered together. The bouquet minigame was actually where I started, and I later adapted it into a minigame since I still had some time left.
I really liked the art. It's a very well executed platformer that fits both the theme and the limitation nicely. I especially enjoyed the core controls, the booster mechanics, and the use of hair as an indicator. I did feel the lack of sound effects a bit. Also, even though there wasn't any pressure, I had a hard time feeling cozy due to the nature of the genre. Some music and sound effects might have helped with that feeling. I'd be very interested in playing a full version of this game.
I really enjoyed the art and the relaxing gameplay. The character customization is also very well done and fits nicely into the experience. The only small issues I had were the lack of WASD controls and the placement of the exit button. If you continue working on the game, I have a small suggestion: it would be nice if there was a way to view the bouquets I’ve sold as a collection or portfolio.
Thanks for the detailed feedback. I'm glad you enjoyed the story. I considered adding more variation across the loops, but I focused on getting the essential parts working within the time I had, along with making all the assets to keep the style consistent, so I understand the expectation for more replay variation. The bouquet mini game could probably be tweaked a bit to feel more forgiving.
