Thanks for the detailed feedback. If the bridge ever gets repaired, maybe she'll finally be able to solve the mystery behind the enchanted forest. The "Enchanted Forest" text in the background was mainly there as a stylistic element rather than to tell the player where they are. The number of collected flowers also isn’t shown because of the optional jam limitation.
gokhang
Creator of
Recent community posts
This was the game I had most fun playing in the jam. I did notice one bug: when the shop prompts you to choose between two upgrades, the descriptions appear behind the shop frame, so they're not very easy to read. I didn't survive long enough to say for sure, but the game seems well balanced so far.
I really like the art of the game. I both liked and struggled a bit with the achivements, I found 4 out of 5 fairly quickly and really wanted to get the last one, but I started to feel a bit bored due to the lack of things to do while searching for it. I did eventually get all of them, though the last one happened more by chance after leaving the game running. I like the cozy vibe and exploration aspect. I'd definitely be interested in a version with more content to better balance the time it takes to complete all the achivements.
Thanks a lot! I'm really glad you liked it. The chicken was actually the last thing I added, so it's fun to hear it stood out. I had a lot of fun recording the music and sound effects. The "picking up flowers" sound is just scissors from my desk drawer, I tried recording whatever I had around me to create the effects. The music is basically just two guitar tracks I recorded and layered together. The bouquet minigame was actually where I started, and I later adapted it into a minigame since I still had some time left.
I really liked the art. It's a very well executed platformer that fits both the theme and the limitation nicely. I especially enjoyed the core controls, the booster mechanics, and the use of hair as an indicator. I did feel the lack of sound effects a bit. Also, even though there wasn't any pressure, I had a hard time feeling cozy due to the nature of the genre. Some music and sound effects might have helped with that feeling. I'd be very interested in playing a full version of this game.
I really enjoyed the art and the relaxing gameplay. The character customization is also very well done and fits nicely into the experience. The only small issues I had were the lack of WASD controls and the placement of the exit button. If you continue working on the game, I have a small suggestion: it would be nice if there was a way to view the bouquets I’ve sold as a collection or portfolio.
Thanks for the detailed feedback. I'm glad you enjoyed the story. I considered adding more variation across the loops, but I focused on getting the essential parts working within the time I had, along with making all the assets to keep the style consistent, so I understand the expectation for more replay variation. The bouquet mini game could probably be tweaked a bit to feel more forgiving.
