forgot about that limitation. you could maybe represent it with different sized bundles slowly filling up the space, but that's trickier to implement than a counter. Since the text was meant to be stylistic, maybe drawing it on a layer above the trees would help? spit-balling here, but on a higher layer the trees wouldn't need to be placed carefully to avoid covering letters and unless you changed to a really chunky font I think the player would be able to navigate fine. Or the opposite direction and use a thicker font with more overlap from the trees to make it feel like the text is caught in the forest's growth. many ideas are easier said than done, but I do hope they help in this project or planning any future ones!