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This was a bit fun with the story and different routes. I hope to see more of this. Preferably more damsels and stripped to underwear and socks. I think socks also work better with AI. Could you offer guidance for the various gameovers though? Some I could not find and the same for other characters... I found badge for example but not the cop.

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The policewoman doesn't appear in the game, but you can find a clue about her (chose "Wait" in the headmaster cabinet). 

Press ‘J’ to display the list of active tasks

Press ‘H’ to display the list of hints

Game-over conditions: 

1) Select ‘Believe him’ in the car park during the prologue.

2) Select  ‘Wait for something to happen’ in the cell or spend too much time (Time > 100)

3) Lose to Desmond (can be done via the ‘Surrender’ command)

4) Lose to Grace (can be done via the ‘Surrender’ command)

5) Lose to Charlotte (can be done via the ‘Surrender’ command)

6) Lose to Lucia (can be done via the ‘Surrender’ command)

7) Lose to Miguel (can be done via the ‘Surrender’ command)

8) If you lose consciousness in the ‘Boiler room’ (5 HP is deducted per turn after any two actions)

9) Raise the ‘Alert’ level very high (above 100). The easiest way to do this is by entering and fleeing from stationary opponents (Charlotte, Lucia); each escape adds +15 to Alert.

10) If ‘Alert’ > 60, but defeat Raul in the final battle (Bad ending)

11) If ‘Alert’ > 60, but lose to Raul in the final battle

13) If ‘Alert’ < 60, but lose to Raul in the final battle

14) If ‘Alert’ < 60, but defeat Raul in the final battle (Good ending)

Thank you very much and I look forward to giving any inputs or ideas if interested. I'll go follow the other lines now.

I'm very interested in any feedback!

Well as I said. Stripping the captured gals down to underwear and other lower material like socks or stockings would be fun. It also may be my bias towards dominance, but the offer to join was pretty tempting... if there is a way to somehow collect (or rescue) girls for example. Beyond that the story was pretty entertaining and you did pretty well at programming the different paths and routes. I'd probably need to get more in-depth on everything I liked or disliked. I intend to go through it agains since you told me about H and J.

How’s the balance? Not too extreme or too easy? I’ve tweaked it in various ways, but I’m not sure exactly how it turned out
What ending did you get?

I've managed to get all of them, I think I was only missing 3, two of which were losing/winning after 60 alert. It's fairly balanced if you learn and practice but it doesn't give you much direction, I think H and J should be a bit more obvious on the store page?

You're right. I add information about H and J. Also you can see galleries of clues and game overs in the main menu

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Having looked at hints, the one thing I seem to need to find is... a reference to moaning myrtle? Unsure if it has something to do with a pipe.

PS. I think you meant to type gid not cid in tags

The most difficult part was transforming pure GiD into CiD in the various game over events, ha-ha.

There are three actions available in each location: search, hide and wait ;-)

By the way, what is the plan for chapter 2?

Also if there is another way you wish to communicate like a forum or more direct communication, I can respond there.

By the way I have a discord

I can send a request if you want

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