Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks a lot, really appreciate the thoughtful comment.

Yeah, that’s fair. Right now I see it more as a tight audio-based experiment than a big long-form game. If I keep expanding it, it’ll probably be through new modes, harder rules, streaks, score systems, and more ear-training style challenges.

I’m also still a beginner developer, so a lot of what I’m making right now is me exploring small ideas that make the player think, focus, or train some kind of skill instead of just mindless tapping. So feedback like this genuinely helps a lot!

No problem :)

That makes sense, treating it as an experiment actually fits really well.

If you ever wanted to push it further, I think the key might be adding context around the audio, not just more difficulty.

You could even frame it as a “skill you improve over time” (aim trainer...? f 🤫😉 ), not a traditional game with content