Cool idea i guess😉 Except copyrights and the fact that drawing and moving thumbstick at once is ... hm... so-so🫣😉 think about having automatic movement and let player focus on cool enemies elimination? It will work waay better on mobile imho. ( i didnt play on PC tho ) Cheers!
m6a6t6i
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I can definitely see the progress - nice work! 🙂
One thing you should really pay attention to is the UX. For example, it says “click,” but I actually have to double-click on the frequency, which feels a bit confusing.
Personally, I’d also consider adding a text speed-up system. It doesn’t have to be a full skip - something like holding a button to make the text play 3x faster would feel great. I read fast and I'm not the only one ;)
Also, it would be a good idea to disable text selection with the cursor in the browser - that can get pretty annoying.
But overall, it’s much better than before 💪🙂
I tried.
The intro should really be skippable - especially since it’s just text. Having to sit through it every time slows things down unnecessarily. Also, the visuals felt very dark and low-contrast, which made it hard to tell what’s clickable and what isn’t. At times I honestly couldn’t tell if the game wasn’t working properly or if I just didn’t understand where to click. But i tried :)
Cheers!
Pretty cool vibe overall - the music really stands out, fits the atmosphere nicely 🙂
The aspect ratio is kinda unusual - not sure if that’s intentional, but it made the game feel a bit cramped/awkward on my screen. Also, getting into the game wasn’t the smoothest experience. The controls didn’t feel intuitive at first, and it took a while before things started to “click.” ( click a little .. )
Once you get past that, there’s clearly something interesting here, but the onboarding could be way smoother 🙂 Cheers
No problem :)
That makes sense, treating it as an experiment actually fits really well.
If you ever wanted to push it further, I think the key might be adding context around the audio, not just more difficulty.
You could even frame it as a “skill you improve over time” (aim trainer...? f 🤫😉 ), not a traditional game with content
Hey! Actually, it’s a pretty cool idea, but I’m curious how you could turn it into a full game. It seems great for quick mobile play, but it requires headphones or a decent audio setup - otherwise it loses its meaning, since it doesn’t work well in noisy environments (precision depends on focused listening). The mechanic also seems like it would get exhausted quickly - after a few sessions, the core concept is basically “understood.”. Maybe it's not bad but how would you expand it further? As a one-time / experimental experience it’s great, but as a game - I don’t know, it actually got me thinking :) :) :) :) Cheers!


