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m6a6t6i

13
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A member registered 85 days ago · View creator page →

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(1 edit)

Cool idea i guess😉 Except copyrights and the fact that drawing and moving thumbstick at once is ... hm... so-so🫣😉 think about having automatic movement and let player focus on cool enemies elimination? It will work waay better on mobile imho. ( i didnt play on PC tho )  Cheers!

Is there anything more than walking and looting? :)

I can definitely see the progress - nice work! 🙂

One thing you should really pay attention to is the UX. For example, it says “click,” but I actually have to double-click on the frequency, which feels a bit confusing.

Personally, I’d also consider adding a text speed-up system. It doesn’t have to be a full skip - something like holding a button to make the text play 3x faster would feel great. I read fast  and I'm not the only one ;)

Also, it would be a good idea to disable text selection with the cursor in the browser - that can get pretty annoying.

But overall, it’s much better than before 💪🙂

Cool concept - feels like a scary version of Journey. I like it. You clearly have a good instinct for building a dark atmosphere.

Cons: sometimes the art style feels a bit inconsistent - e.g. blurry blood vs more pixelated particles elsewhere.

Overall though - good job. Cheers! :)

cool idea, nice gfx and sound :) cheers!

Yeah, nice try - it might actually work if youtube didn’t have ads 😄

Cool graphics and music - really nice vibe overall 🙂

Gameplay-wise, it’s a bit so-so for me. The core idea is solid, but the steering feels overcomplicated, which kind of gets in the way of the fun. With simpler controls, this could be an awesome casual game. 

Cheers!

I tried.

The intro should really be skippable - especially since it’s just text. Having to sit through it every time slows things down unnecessarily. Also, the visuals felt very dark and low-contrast, which made it hard to tell what’s clickable and what isn’t. At times I honestly couldn’t tell if the game wasn’t working properly or if I just didn’t understand where to click. But i tried :)

Cheers!

I played. But trying to buy upgrades on the fly while running away and shooting at other tanks just isn’t my thing 🙂 Cheers!

Pretty cool vibe overall - the music really stands out, fits the atmosphere nicely 🙂

The aspect ratio is kinda unusual - not sure if that’s intentional, but it made the game feel a bit cramped/awkward on my screen. Also, getting into the game wasn’t the smoothest experience. The controls didn’t feel intuitive at first, and it took a while before things started to “click.” ( click a little .. )

Once you get past that, there’s clearly something interesting here, but the onboarding could be way smoother 🙂 Cheers

No problem :)

That makes sense, treating it as an experiment actually fits really well.

If you ever wanted to push it further, I think the key might be adding context around the audio, not just more difficulty.

You could even frame it as a “skill you improve over time” (aim trainer...? f 🤫😉 ), not a traditional game with content

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Fishemons ( catch em all ) lol 😅cheers! 

Hey! Actually, it’s a pretty cool idea, but I’m curious how you could turn it into a full game. It seems great for quick mobile play, but it requires headphones or a decent audio setup - otherwise it loses its meaning, since it doesn’t work well in noisy environments (precision depends on focused listening). The mechanic also seems like it would get exhausted quickly - after a few sessions, the core concept is basically “understood.”. Maybe it's not bad but how would you expand it further? As a one-time / experimental experience it’s great, but as a game - I don’t know, it actually got me thinking :) :) :) :) Cheers!