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Hey! Actually, it’s a pretty cool idea, but I’m curious how you could turn it into a full game. It seems great for quick mobile play, but it requires headphones or a decent audio setup - otherwise it loses its meaning, since it doesn’t work well in noisy environments (precision depends on focused listening). The mechanic also seems like it would get exhausted quickly - after a few sessions, the core concept is basically “understood.”. Maybe it's not bad but how would you expand it further? As a one-time / experimental experience it’s great, but as a game - I don’t know, it actually got me thinking :) :) :) :) Cheers!

Thanks a lot, really appreciate the thoughtful comment.

Yeah, that’s fair. Right now I see it more as a tight audio-based experiment than a big long-form game. If I keep expanding it, it’ll probably be through new modes, harder rules, streaks, score systems, and more ear-training style challenges.

I’m also still a beginner developer, so a lot of what I’m making right now is me exploring small ideas that make the player think, focus, or train some kind of skill instead of just mindless tapping. So feedback like this genuinely helps a lot!

No problem :)

That makes sense, treating it as an experiment actually fits really well.

If you ever wanted to push it further, I think the key might be adding context around the audio, not just more difficulty.

You could even frame it as a “skill you improve over time” (aim trainer...? f 🤫😉 ), not a traditional game with content