Thanks a lot, really appreciate the thoughtful comment.
Yeah, that’s fair. Right now I see it more as a tight audio-based experiment than a big long-form game. If I keep expanding it, it’ll probably be through new modes, harder rules, streaks, score systems, and more ear-training style challenges.
I’m also still a beginner developer, so a lot of what I’m making right now is me exploring small ideas that make the player think, focus, or train some kind of skill instead of just mindless tapping. So feedback like this genuinely helps a lot!

