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(+1)

Congrats on your first jam! It's a big accomplishment, so definitely enjoy what you've put together :)

The idea of playing as two characters in a puzzler that requires both to complete the level is perhaps a little predictable for the theme but was executed very well! Plus, there's nothing wrong with doing something a little more straightforward, especially for your first jam where you should probably focus more on execution than unique concepts. My very favorite part of your design is the fact that abilities are locked away inside boxes that you pick up in the levels. I find that to be quite clever and unique. That idea alone bumped up my rating for your design by 1 star (won't give away final rating, but just know I think it's very well done).

The presentation of the game is also expertly done. The font, especially the title, is really cute and captures the essence of the characters really well. The characters themselves are incredibly adorable. The colors are pleasant. I really just love the design of the characters, and I appreciate the extra touch of having player 2 have a sad/worried mouth as opposed to the happy player 1. It would've been easy to just recolor them and keep them identical, but that extra touch and attention to detail is sometimes what takes a mediocre game from a jam and gives it the necessary charm and love that it needs to make it great. And I definitely don't think that the game is mediocre.

The puzzles themselves were fun and at least a little challenging when suddenly one character couldn't move or jump. The music is really chill and definitely fits the aesthetic of the game. I will say that at one point the music completely stopped for me, which unfortunately made the game feel a lot more lifeless. Had to restart to get it working again. I will note that I do wish there were more sound effects. For example sound effects for jumping, pushing, landing on the other character, and ability boxes falling would have really increased the feel and enjoyment of performing those actions. 

I also feel like this game could've gotten away with a bit more flexible characters. Stretch and squash would really add to their characterization. When they jump make them stretch quite a bit more, landing from a high fall should make them look short and fat as their jelly-like bodies adjust to the movement. If player 1 stands on player 2, a similar short and fat look could occur and maybe have the player look like they have a headache as they look up at the player on their head haha

Oh and unless I'm mistaken, there's no button for quitting the game/exiting to the menu. That would be a nice addition.

Of course, just like everyone else's games, there's only so much that can be added in 2 days and I'm sure there were things that got cut. But these little touches would have really been awesome to see! :)

I'd love to see this game updated after the judging is over, if nothing else then at least to fix the music. You've got a really neat game here! Again, good job and congrats!

(1 edit) (+1)

Wow, really appreciate this thoughtful and in-depth feedback/review of the game :D

Following the response to our game we plan to develop further and have started a dedicated devlog  page over on GameJolt (https://gamejolt.com/games/two-can-do/511830).  Therefore this feedback is really helpful in allowing us to improve the game and produce a better product.

Audio will be on of the first things we re-work. With only 10 hours of jam time available to us we ran things quite tight and were frantically adding audio in the last 5 minutes, hence the lack of sound effects. Non-looping music was just us forgetting to tick the loop box whilst rushing to meet the deadline XD. 

We really like the suggestions regarding animations and agree that they would add a lot more feel to the game. Again, we plan to revisit these in the near future adding more animations and re-working the existing ones.

Thank you for taking the time to play our game and providing such valuable feedback. We're glad you enjoyed it!

No problem! Thanks for making such a fun little game! It’s still pretty dang impressive what you’ve done in 10 hours. I’m really glad to hear that you’re going to keep working on this project! I’ll be sure to keep my eye on the devlogs. I hope you’re able to add some more movement abilities into the game too!

Haha that’s pretty funny although unfortunately about the music not looping. It’s a simple error which hopefully people take into account that it’s supposed to keep playing when rating. In one of my previous game jams, I accidentally did something even worse and forgot to check if music was already playing and so you’d come out of a level and the music would start playing the same song over the song already playing and they’d both keep looping. So basically you’d play 3 levels and the music would sound horrible with 3 versions of it looping on top of each other. Now THAT was a nightmare hahaha

Glad my suggestions can come in handy! Looking forward to seeing the game progress :)