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Amazing game! This has got to be one of the most "complete" packages. The art, music, and programming are REALLY well done.

I loved the music so much. You can tell the composer knows what they're doing. I liked the sped up music too--I went "aw that's nice" when I first sped up the time--but after a while it loses its novelty and feels a bit too on the nose.

The art is also amazing. The work done for the UI, the flowers, the environment; it's a lot, and it all looks very pretty.

And from a technical perspective, this game has quite a lot of depth. I haven't seen the code but there's a lot of moving parts and complexity so the effort there was probably great too.

As for the gameplay... yeah I was quite confused. The first red flag for me was the tutorial was quite long without really "showing" what you were talking about. The baby step approach where you introduce more complexity as you go fares better in games like these (esp. game jams) because getting info-dumped is a deterrent and lots of people don't really wanna spend time trial-and-erroring and tryna figure things out. I didn't really know why my stuff weren't growing and the inventory didn't have a blurb about it (was I supposed to look elsewhere?). Sometimes my poppies would grow and then hide?  My Hibiscus's just didn't grow at all. Mannn I'm no farmer; I'm studying Computer Science

But otherwise I see the potential. It's a really polished game.

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For flower bloom & grow condition, you need to look into the book.
Each has their own bloom condition, they will unbloom when condition is not met.

I'm pretty active in the comfy jam server, let me know if there's anything you don't understand

I learned how to read :)

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AWWWWW Thank you!!!!!!!!! I'm the composer who did all the sound and music stuff for this, I really appreciate it! 

Also yeah the speed-up can get a bti repetitive haha. I think maybe we'll consider keeping it to just fading between the tracks rather than having a sped up version of the main menu