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kido

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A member registered Feb 01, 2022 · View creator page →

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Absolute cinema.

Really, wow. This was a piece of art.  My jaw is a bit uncomfortable now having finished the whole game with it gaped wide open.

I'm just... gahh how is this possible in two weeks, seriously!? The amount of work done is so insane. The animations, the backgrounds, the mechanics... I know it took FOREVER to choreograph those notes for the rhythm game and/or create a tool to do so. Even just having those constellations pointing at the buttons in the menu... that's all time and effort I appreciate.

The 3rd rhythm level's music... man. I locked in so hard for it. It's gorgeous and full and powerful. The work put into the sound and art really sold the ambience that wanted to be portrayed. You did it; you've won. 

Unfortunately there isn't a 6 star option to score the audio. I'm sorry!

The game was so fun! I loved the rhythm game parts especially. Idk why but having it angled (instead of the notes landing parallel to each other) helped understand what notes I was meant to play a lot better? Also, it was also slow enough for me to digest but not too slow that it was trivially easy. I wanted more!

And the level design!? I'm a big dumbo when it comes to platformers like these. I've spend an embarrassingly long amount of time wandering around in Hollow Knight tryna understand where I was supposed to go next. This game just guided me the whole way through and I somehow never managed to get lost?? Now, I did notice the incongruous paths that led directly to the big machine thingys after beating the rhythm level, but I'll let it slide ;) The rest of it was very immersive.

Beautiful. I'm gonna give my keyboard some rest now

This game is a really good package. The music, the visual style, the sounds effects they all complement each other very well. Idk why this goofy game has become one of the games I locked in the most for?? It's so entrancing; I really lost track of time for a while. I can see this evolving with more elaborate obstacles or movement mechanics and whatnot. 

The peach tree gravestones were inventive. The cycle of life hits both themes of spring and the seamless loop :^)

My only gripe is that the holes are hard to see so more visual contrast would be nice.

Pretty art! I like the style and atmosphere you crafted. Would love to see this game into fruition

I am not normal about how much I love your artstyle. IT'S SO GOOD

I love your art i love your art i love your art i love your art

It's fun abstaining from using the renpy back button knowing the game has a seamless loop.  I went through it a few times trying different dialogue options. Super charming. We need more VN jam submissions!!

Did I mention how much I love your art? Man its so good

Awww I love this game!! I only got one ending so far but I'll definitely revisit it and get the rest. The art really is the best part--well done! But the dialogue is super endearing too. It did what it was trying to do very well. 

A fun little game. The controls are a bit difficult to get around but besides that it's a comfy game!

Fun stuff! Btw, just like astralstew the audio cuts off for me (Firefox). In Godot when you have an mp3 file (which I suspect you are using!) you should double-click it in the file explorer and enable looping at the file level, not just the audio player. 

Also idk if this breaks the game but I think the amount of pollen you get should be determined by the height you hit the flower from right? Because at the start you're incentivised to take baby steps to reach the flowers--shooting at full force is more of a "gamble" to hit a flower... or did I misunderstand a game play mechanic? >_>. If that choice is intentional ignore what i said lol

Really good all-rounder

Oh darn this really sucks. I didn't get to playtest on a weaker device or optimize. I feel really bad; sorry >_>

I dunno if you already have but maybe try checking to see if hardware acceleration on your browser is on. Without it the game might struggle

But I'm glad you liked the stuff before the boss. I'll try to fix performance after the jam, or just release a non-web version which should improve things by a lot.

Amazing art! Really the environments are fantastic. The flowers and character sprites too... super good!!

The gameplay is cute and complements the aesthetic and music. Great communication between your team!

Minor gripe: The player has slippery movement like ice. It's doesn't feel the best. I'm not sure if it's intentional or if there's a reason. But, having more "direct" movement gives more player control and it feels nicer to handle

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Thanks for the review! It really means a lot.

I am aware of every one of those problems. Truth is, I just didn't have the time to design solutions.

1. Small projectiles: Small so they're easier to dodge, but the sprite's outline was embed in the sprite so scaling it down makes the outline thinner too. Woulda created a shader instead with adjustable borders
2. I hate the shovel (lowers player control when underground--cannot be broken out of early--forgot to add invincibility after leaving) but I couldn't think of anything better to hard-lock the player from beating Frost to create the loop. During my ideation stage I couldn't get creative but had to start working ASAP (I spent 2 full days before writing a single line of code!). In hindsight, a method to "parry" certain projectiles is a far more interesting mechanic.
3.  Undodgeable attacks would've been ironed out with more playtesting but I couldn't get to it :( I know Lumi had a few

No worries! I never meant to imply I disliked the game for the record. I just didn't know what I was getting into!

Knowing it loops, this game makes way more sense now :>

Great work regardless!

Surprised by the polish of the game! The looping is there. The spring vibes are there. The assets you used are fitting. A nice little package :^)

The music makes this all feel super surreal. I wasn't too sure on what I was doing but I did like exploring. I think it would help if you minimized the number of platforms you had. It makes them feel more "intentional" and guiding. The platforming feels a bit floaty--try making the movement a bit faster!

I liked the art and animations! I dunno if it's intentional or a bug but the cutscene at the start was super fast. I would've liked to see the animation but it zoomed through and I couldn't process all of it

Thanks! I appreciate that you mentioned that 😁

Hey I'm guessing you wanted to upload this game onto itch.io. Before exporting on Godot, make sure the file name is set to "index.html" instead of "Bwif's Flower's Journey.html". 


Then itch will prompt you to set the game as playable on web where people can then easily play it.

Flick the button that says "This file will be played on the browser" to TRUE

Hope this helps

Really really relaxing. You did what you set out to do very well; congrats! This might be weird to say but this game might have the best name? "Cloud Brew Witch" goes hard and it's so perfect. It encapsulates the essence so well.

Not a game to play, but a game to experience.

Nothing feels more like spring than pollination and bunnies . This game springs hard.

Getting the bees and the pollen and all that... idk it itches a scratch. Hearing the bunnies say "yay!" injects serotonin in me.

Quick things I noticed: Platforming  feels floaty. Usually fixable by just making all velocities "faster" among other things. There isn't a lot of "cohesion" among the art, sound, etc., which is fine especially when you can't create all your assets. But collaborating with someone else whose experienced with those things or getting at least a bit familiar with those aspects can bring everything together a lot better!

When the music started I was totally expecting Bad Apple

I haven't rated the game. I'm not sure what it is but it's really uncomfortable for me to play (maybe because it's fast and often vertical?). Like it made me pretty nauseous which sucks because the art looks amazing!

Nice work on this game! The looping map thing must've been painful to implement. I cannot imagine the amount of bug squashing >_>

Simple premise! I love the work the artists and musician did too.

Something to consider: The light-growing mechanic. It's frustrating when you go left/right and the light gets larger, but then you have to "guess" whether you then have to go up or down. This is just the nature of a distance-based metric like the brightness of the light, but it's not fair to make the player guess when you have the whole time thing going on. It lowers the player's control = feels unfair👍

This is an evil game.

I don't know if the intended emotion you guys wanted to convey was insanity but this did and it's really effective😭

I was always expecting something to change and for it to not, it's weirdly unnerving? I was getting more and more stressed. Does this game even end? I CAN'T TELL ;-;

The gameplay itself is quite repetitive by nature. I liked the hijinx with the various characters because it was usually always novel in some way. The planting/weed-smacking parts I just had to turn my brain off and "do" a thing.

Favorite character is the chubby lethargic bee.

Super cute and simple! For a first game it's amazing. I especially like the art :)

From a gameplay perspective it's simple and that's good when tryna keep your scope down. It definitely does loop seamlessly!

It would be nice if your could see how much pollen you've collected. It's not super intuitive having to look at the "goal" text to see if you have enough pollen and extrapolate from that.

I liked how in the roses stage when getting the first rose on the right, you could see the rose above it hinting towards.

The parallaxed background must have taken forever @_@

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After giving this game a serious retrospective I've come to the conclusion that this game would be perfect were it not for the fact that there is no way to romance the shopkeeper :(

Got -$15200 on my first attempt. Really addicting! It just needs more depth, but I love the black-hole gimmick with moving the mines around. I think the player should be able to better control the spawning of the mines (or at least know when they'll spawn exactly), because often it feels too reliant on RNG if you can defeat the pipes or the little virus guys.
Still though, it's a banger

Cool game! I like the aesthetics. Super retro and I love me a shoot 'em up. 

Really fun! Aiming things around and shooting while making optimizations makes you feel like you're playing pool and hockey at the same time. I love the music and the art too! And also thank you, team, for having an awesome settings page 🙏

Also, there are penguins, which naturally improves the game's quality by at least 2x

If I could make a humble request: Make a game mode or version of this without the slippery ice movement for the player!! I think not being able to completely control where you are on the playing field does make movement and by extension aiming a tiny bit frustrating 🥲You can still hit the "iced" theme by making everything else slip and slide

I love this game!! The music and the art are fantastic! Just a few extra thoughts:

  • I initially found the movement really frustrating! It's far too slow. I did rewrite this review since figured out you can roll, which made life farrr more bearable... but just a thought.
  • The exploring aspect could have a bit more work done. I kept running into dead ends or roads that looked open but weren't. The part where you had to "go to the bottom left" had a lot of those transition animations that sort of disoriented me, too. 

The visuals and sound are seriously amazing, though. The boss was a lot of fun and you generally get some epic game feel 😎