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has some lag when changing tasks. yet actions keep going on leading to spending more then I want on a action. maybe some time control so we can pause time to change actions with out being stuck on the same action that uses resorces 

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Thanks for the feedback! A couple of things that might help right now: you can tap a running action to cancel it mid-way,  it won't refund the time spent but it stops further resource use immediately. For the lag, the game throttles rendering to   save battery so there can be a slight delay between tapping and the UI responding, especially on older devices.                                                                                                                         

  The pause idea is noted — a full time-pause is tricky in an idle game (the whole genre is built around time passing), but a  quick "cancel current action" button that's more prominent is a fair ask and something I'll look at for a future update.  

Appreciate the detailed feedback!

A note: Battery Saving should be a togglable option, not forced.  I shouldn't be lagging on pc because of a feature being forced on meant for devices I'm not using.

As far as the lag, pretty much everything moving on the screen causes the lag to get worse and worse, to the point where I have to be in the Auto tab to intercept raiders via that prompt.  I'd definitely look in to making the power saving thing a toggleable option - an idle game should not be slowing to seconds per frame on a modern Ryzen CPU and GeForce 4060.  Other than that, game's decent for an idle/incremental style game, and that's saying a lot given just how many of them out there are absolute garbage.

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Thanks for the detailed report, and fair poin,  battery saving should absolutely be a toggle, not forced on. I'll make that happen. The lag you're describing (getting worse as more things move) isn't something that should be happening on that hardware regardless of settings a Ryzen + 4060 should run this without breaking a sweat. That pattern of progressive slowdown sounds more like a rendering bug than a settings issue, so I'll dig into it.
Appreciate the honest feedback, and glad the game itself is holding up despite the technical frustration.