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(1 edit)

there's a momentum system where you can build up speed similar to super mario world.  Animation shows speed and top speed is the full run motion.  If time wasn't a restriction, unique background tiles would have aided collision recognition instead of simply shifting the saturation.  I tried to make sure there wasn't anything critical when it looked the most confusing to cross a background tile.

not sure how you're getting your movement locked, even momentum from damage is a single impulse without removing the player's ability to adjust.  worst part about these comments is hearing bugs you have no idea how to recreate and fix

Thanks for playing!

Thank you for your reply!

Maybe a little clarification on the backwards launch:
I jumped/ran into a wall and I am PRETTY sure I pressed "left" after. So maybe the game didn't like me having 2 inputs right after/at the same time. I tried to recreate that issue but it did not pop up again.