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(4 edits) (+1)

The first bullet-hell game I have in the jam and probably the best one (didn't expect a snowball game in a spring jam lol)

It's really clever use of space (snow or grass) as the HP and build something around it. The mechanics are introduced step by step in the 3 loops make the gameplay fun and challenging while fitting the limitation.

  • Great difficulty curve with loop-to-loop variations
  • Audio feedbacks are polished very well
  • Interesting characters & bullet patterns

I'm rating the Gameplay 5/5, but the moves can still be polish even better imo

  • Dash : almost forget about this cuz there's no "whole line" attacks, I beat the game without using :p
  • Shovel : give moment of invincibility when leaving, or allow for leaving early, otherwise unavoidable hits happen
  • Wand : snowy attacks look same to the normal attack, and it's often too late to save energy when you see the ground warnings. Maybe give some vfx / sfx hint so the player get prepared early.
  • Not sure if this is intended but you can use E+Q (Wand and then Shovel) to protect your grass in invincible
  • This pattern is 100% hit?


Nonetheless impressive work as a first entry, and keep up the good work! ( ^ ⩊ ^ )⸝♡

(+1)

Thanks for your review! I appreciate the depth :^)

I wanted to talk about your polish suggestions (all points I agree with btw)

1. The dash remark is a good point. I haven't created an explicit reason to use it but the few people who I "did" see play the game used the dash for attacks that didn't really need it but still got them out of sticky situations!

2. Already done. I can't update the submission but this is the problem I am the most sad  I didn't fix earlier >_> The invincibility makes the game SO much better in the later levels 😔

3. Yep I agree. I was adding sound effects on, like, the last day, so I didn't have time to create something associate with the "rolling snowball" attacks

4. Oh that is a bug!

5. I forgot to push that attack to later in the fight💀. You were "supposed" to have time to prepare for it. It's also too large I am realizing now.

All things I will fix >:)

Again, thanks! I love seeing feedback like this. It makes me regret not getting play-testers before releasing