Played on: WebGL (firefox) (I was too lazy to setup my playtesting env again)
Honestly for a jam, amazing level of polish aside from sound. Shaders and animations on everything, and they somehow work on WebGL?!? (Sound didn't play for me, if there was any)
Controls are intuitive enough, and those that aren't are either explained or not really needed. (I never bothered pausing).
Level design is also really well done for a jam. A few of the jumps make me a bit sad as someone who might try speedrunning this, but I could just be skill issuing. (I've only done 1 run so far)
This is going in my speed-games collection for sure.
As far as what could be added? Sound first, then native Linux support would both be good ideas. (For jams, I'd prefer not to have to setup proton if I don't have to)