Ngl I wish I could say the cutscenes were my doing, as I love messing with that sort of thing. The programmers beat me to it!
The continue deselect issue is known.
Anyway, glad you liked the idea, and thanks for checking it out!
Played on: WebGL (firefox) (I was too lazy to setup my playtesting env again)
Honestly for a jam, amazing level of polish aside from sound. Shaders and animations on everything, and they somehow work on WebGL?!? (Sound didn't play for me, if there was any)
Controls are intuitive enough, and those that aren't are either explained or not really needed. (I never bothered pausing).
Level design is also really well done for a jam. A few of the jumps make me a bit sad as someone who might try speedrunning this, but I could just be skill issuing. (I've only done 1 run so far)
This is going in my speed-games collection for sure.
As far as what could be added? Sound first, then native Linux support would both be good ideas. (For jams, I'd prefer not to have to setup proton if I don't have to)
Played on: Linux (native) (LM 22.3)
What works well:
- "brewing" berries is kinda fun.
- the sounds that are implemented are pretty good.
- the intro kinda got me. that was good.
What doesn't:
- Hunger.
- Hunger ticks just enough to be a moderate pain in the backside.
- I don't notice much when Beary starts getting hungry. Its easy to forget about the poor fella.
Overall, awesome, especially considering it was done in a week.