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NullkiaHSB

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A member registered May 10, 2024 · View creator page →

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Ngl I wish I could say the cutscenes were my doing, as I love messing with that sort of thing. The programmers beat me to it!

The continue deselect issue is known.

Anyway, glad you liked the idea, and thanks for checking it out!

Yeah, we'll have to look into balancing it a bit. The take all continue bug is a known issue as well. Thanks for playing!

I suspect audio issues is just a webGL jank thing honestly.

(2 edits)

Played on: WebGL (firefox) (I was too lazy to setup my playtesting env again)

Honestly for a jam, amazing level of polish aside from sound. Shaders and animations on everything, and they somehow work on WebGL?!? (Sound didn't play for me, if there was any)

Controls are intuitive enough, and those that aren't are either explained or not really needed. (I never bothered pausing).

Level design is also really well done for a jam. A few of the jumps make me a bit sad as someone who might try speedrunning this, but I could just be skill issuing. (I've only done 1 run so far)


This is going in my speed-games collection for sure.


As far as what could be added? Sound first, then native Linux support would both be good ideas. (For jams, I'd prefer not to have to setup proton if I don't have to)

cat is awesome. only issue is being able to brew the cat >:(


luckily i can brew the customer too...

Played on: Linux (native) (LM 22.3)

What works well:
- "brewing" berries is kinda fun.

- the sounds that are implemented are pretty good.

- the intro kinda got me. that was good.

What doesn't:

- Hunger.

    - Hunger ticks just enough to be a moderate pain in the backside.

    - I don't notice much when Beary starts getting hungry. Its easy to forget about the poor fella.


Overall, awesome, especially considering it was done in a week.

Honestly, amazing! Especially for a first jam. Great level design, great mechanic. Even well polished!

Great use of kenney's UI too.

Tested on wine and proton, wine didn't like it, proton 11 worked out of the box.

You can export an x86_64, but it will be hard to test without. I'll test both wine and proton.


You can also use a VM or a cheapo laptop for testing on an OS that isnt your main.

Yeah, if a 1.1 or 2.0 happens, more recipes is definitely on the todo list.

Looks like a few have been running into trouble with that. Threw that in github issues.

Yeah, take all is a bit busted. I would be tempted to continue work on this, or even just fork it in the future, but right now I just need a break.

Thanks! Glad you liked it! We had 5 recipes planned as a part of our MVP, but due to scope only 3 got implemented.

I would love to give this as shot when you have a demo you're ready to show. If there is a demo, I was not able to find it.

I dont care that its simple. It does what it tries to well, and it has cats. Good going.