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Looking for developer to build a casual mobile infinite runner (rev share)

A topic by slurpio created 68 days ago Views: 148 Replies: 1
Viewing posts 1 to 2

I’m looking for a developer to partner with on a casual mobile game project.

The concept is a rubber duck-themed infinite runner. The game starts in a bathtub and expands outward into larger environments (bathroom → house → backyard → beyond), with branching water routes players can follow.

Gameplay is simple and satisfying (similar to Subway Surfers), with a focus on smooth movement, progression through environments, and replayability.

What I bring:

  • Marketing and growth strategy
  • Game concept and initial design sketches
  • Focus on scaling the game post-launch


What I’m looking for:

  • Mobile game developer (Unity preferred, but open)
  • Someone comfortable building an MVP quickly
  • Open to collaboration and long-term development

Platform:
iOS + Android

Monetization:

  • Ads (non-intrusive)
  • Limited in-app purchases

Timeline:
Looking to build an MVP in the next few months, then expand based on performance

Compensation:

  • Initial funding (dependent)
  • Revenue share after launch (details flexible)

If you’re interested, comment or message me and I can share more details.

Hello.
This sounds like a fun and scalable concept. I’m interested in partnering on this.

I have experience building mobile games (including swipe-based mechanics, procedural/branching paths, and performance optimization for iOS/Android), and I think your rubber duck infinite runner has strong potential if the core loop feels smooth and satisfying early on.

Here’s how I’d approach the MVP:

  •  Build a tight, responsive swipe/lane system with polished movement feel
  •  Create a modular “water path” system to support branching routes and replayability
  •  Develop the bathroom environment first, with a clear pipeline to expand into larger areas
  •  Implement basic obstacles + 2–3 power-ups to validate gameplay variety
  •  Add a simple progression layer (distance, unlocks, light retention hooks)
  •  Keep the UI clean and minimal to support fast iteration

I’d focus on getting a highly playable core as quickly as possible, then iterate based on feel and early feedback before expanding scope.

On collaboration:

I’m open to structuring this as a mix of upfront funding + revenue share.
Happy to align based on scope, timeline, and how involved you want to be on the product side.
My gmail is lucylee913526@gmail.com
Best regards,
Lucy Lee