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slurpio

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A member registered 69 days ago

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I’m looking for a developer to partner with on a casual mobile game project.

The concept is a rubber duck-themed infinite runner. The game starts in a bathtub and expands outward into larger environments (bathroom → house → backyard → beyond), with branching water routes players can follow.

Gameplay is simple and satisfying (similar to Subway Surfers), with a focus on smooth movement, progression through environments, and replayability.

What I bring:

  • Marketing and growth strategy
  • Game concept and initial design sketches
  • Focus on scaling the game post-launch


What I’m looking for:

  • Mobile game developer (Unity preferred, but open)
  • Someone comfortable building an MVP quickly
  • Open to collaboration and long-term development

Platform:
iOS + Android

Monetization:

  • Ads (non-intrusive)
  • Limited in-app purchases

Timeline:
Looking to build an MVP in the next few months, then expand based on performance

Compensation:

  • Initial funding (dependent)
  • Revenue share after launch (details flexible)

If you’re interested, comment or message me and I can share more details.

Body:

I’m looking for a developer to partner with on a casual mobile game project.

Concept:
A rubber duck-themed infinite runner where the player moves through connected water paths starting in a bathtub and expanding into larger environments (bathroom → house → backyard → beyond).

Core Gameplay Loop:

  • Swipe-based movement (left/right/lanes)
  • Branching “water routes” that change the path each run
  • Increasing speed/difficulty over time
  • Environment-based obstacles (drains, soap spills, flowing water, etc.)

Planned Features (MVP):

  • 1–2 environments (bathroom + expansion area)
  • Basic progression system (distance / score-based unlocks)
  • Simple power-ups (e.g. speed boost, flow control, obstacle immunity)
  • Clean UI + responsive controls

What I bring:

  • Marketing + growth strategy
  • Initial concept + design direction + sketches
  • Willing to fund early development (scope dependent)
  • Focus on scaling and monetization post-launch

What I’m looking for:

  • Mobile game developer (Unity preferred, open to others)
  • Someone who can build a clean, playable MVP
  • Interested in collaboration beyond just a one-off build

Platform:
iOS + Android

Monetization:

  • Non-intrusive ads
  • Limited in-app purchases (cosmetics/unlocks)

Timeline:
MVP in a few months, then expand based on performance

Compensation:

  • Early funding available (depending on scope)
  • Revenue share after launch (flexible split)

Status:
Open

If interested, message me and I can share more detailed ideas and direction.