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(+1)

Visuals aside (I really dislike stock RPG Maker assets, sorry), this had me laughing the whole way. (GOOD GRIEF HE'S BALD!)

The power progression being similar to Final Fantasy 2 is funny on its own way, considering how much Joel loathes that game.

Not that hard, didn't had to think much aside just holding the attack button. I didn't even get to abuse the Pot of Greed.

Fren's weapon progression was a bit confusing, since his starter weapon always did more damage than the bleed the second one inflicted, then he gets a weapon that hits 2-6 times, can crit and can be POOMPED by Joel.

Glad you enjoyed!

Yeah I wanted to replace the map assets but didn't have time, spent most of the time making the gameplay stuff, I barely managed to make the character sprites, they took me almost 2 full days, I'm not pretty good at art yet.

As for the final fantasy 2 inspiration, I hate that game as much as Joel does and I always wanted to do a version of it that actually feels better, I actually made it the before in rpg maker (with the equivalent of spaghetti code but in rpg maker events) but instead of implementing that I made it work in a different, less involved way to save on dev time, and also because the system I made before wouldn't really work on a short game like this.  

Initially the strength growth was 5 times slower but I just decided to pump it up and scale the enemies a lot instead as I was testing the game, I put the pot because even if there's a small chance, it is joey we are talking about playing an rpg... also made sure the final boss was beatable without getting any extra weapons or using any stat increasing items, it was actually a pretty fun challenge for me specifically because of how I designed the last boss. (I don't know if you noticed the trigger for his signature attack, but if you are not using fren's last weapon it can make things tricky after you take him down to 50% health)

As for fren's weapons, the kitty claws are pretty good for bosses since they do 10% of bleed damage, but of course not every boss is vulnerable to that, and I had initially planned for random enemies to be a lot beefier but decided against that pretty late in the jam, at the end of the day I just wanted each character to have access to fun weapons, and the last fren weapon is the most fun so i definitely wanted it to be the last weapon you get, it was the first one I came up with too :)