Yea portraits are 144x144 pixels and theres probably plug ins that let you use higher res images, but i just felt like making joey pixelated lol initially everything was going to be pixelated but i only ever did it for joey
Iris Tiranna
Creator of
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As my first gamejam this was an amazing experience, the overall quality of everything was amazing, this is such a talented community and I am happy I am a part of it :) I hope everyone else had as much fun playing through the submissions as I had!
Also thanks for everyone that played my game, I am going to make an update for it to show to my friends so that's going to be fun, see you guys in a couple of days when the voting period ends :)
I am glad you enjoyed the game!
For most of the dev time Dilto told you "I know it's a hassle but we need to fight our way through" in that room LOL but decided on excluding the hassle part and requiring you to fight a less enemies in that room if you just want to get through, just know I could have been way more evil lmao
What I got to play was pretty great, like other people said, the windows version is not working so hopefully you can figure it out later.
I am garbage at monkey ball but I had fun with this, played probably the hardest level first lol, sadly I couldnt finish the game because it frozes for me on browser sometimes and I have to start from the beginning, also there was this one letter that requires you to jump over a portal, but even if it visually seemed like I didnt touch the portal at all, it would always send me to the level.
just fixed bugs!
When I exported from RPG Maker MV it asked to "exclude not used files" so I pressed that and when the build was completed I just opened it to see if it launched and uploaded that, not knowing that using that export method excluded files that I needed and it crashed the game, so when someone let me know I just exported it again without checking that option, and later uploaded a version where I removed everything that wasn't being used because the download size had gotten bigger, and while playtesting that smaller version now that I knew stuff could go wrong on the build version, I noticed 1 move that wasn't working as intended and I fixed that, and that was pretty much everything I changed, I still have the big size version without the small fix if you want to check that though.
That was excellent! The night does feel long but if you take each our as its own stage it's not really that long in reality, the way you keep adding mechanics through the night and how stuff keeps getting harder makes it very tense but super fun! I usually hate fnaf games but I really really enjoyed this! Also the intro is hilarious.
If anyone is struggling I got some tips I would write, but I don't know how to do the spoiler tag so if the dev lets me I will write them as a reply under this comment.


