wasnt there audio at the skeleton rave? or am i mandelaing my effect rn?
also it was a high quality oc freakfest if do say so myself
I had tons of fun making the games and chatting with everyone! 18th in entertainment feels too high considering a lot of my favorite entries were way below me lmao
I really hope there is another jam eventually! And also I hope everyone keeps making stuff, I really want to see what everyone can do without a time limit.
As my first gamejam this was an amazing experience, the overall quality of everything was amazing, this is such a talented community and I am happy I am a part of it :) I hope everyone else had as much fun playing through the submissions as I had!
Also thanks for everyone that played my game, I am going to make an update for it to show to my friends so that's going to be fun, see you guys in a couple of days when the voting period ends :)
I am glad you enjoyed the game!
For most of the dev time Dilto told you "I know it's a hassle but we need to fight our way through" in that room LOL but decided on excluding the hassle part and requiring you to fight a less enemies in that room if you just want to get through, just know I could have been way more evil lmao
What I got to play was pretty great, like other people said, the windows version is not working so hopefully you can figure it out later.
I am garbage at monkey ball but I had fun with this, played probably the hardest level first lol, sadly I couldnt finish the game because it frozes for me on browser sometimes and I have to start from the beginning, also there was this one letter that requires you to jump over a portal, but even if it visually seemed like I didnt touch the portal at all, it would always send me to the level.
just fixed bugs!
When I exported from RPG Maker MV it asked to "exclude not used files" so I pressed that and when the build was completed I just opened it to see if it launched and uploaded that, not knowing that using that export method excluded files that I needed and it crashed the game, so when someone let me know I just exported it again without checking that option, and later uploaded a version where I removed everything that wasn't being used because the download size had gotten bigger, and while playtesting that smaller version now that I knew stuff could go wrong on the build version, I noticed 1 move that wasn't working as intended and I fixed that, and that was pretty much everything I changed, I still have the big size version without the small fix if you want to check that though.