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(+1)

one of my favorite games so far. There are a lot of things I loved here. It made me feel quite nostalgic. The art is extremely original and well done for such a short amount of time. The panel when he is crying over his bike's lack of fuel is just peak. I loved the humor, the animation, the house style, the info on each fruit... it was super well done

only thing I'm sad about is that my wrist hurts after playing this a bit. I'm an old man and having to spam the click button to see what happens gets quite tiresome. I think a little outline/feedback when the player hovers an interactible would have done so much good. Well, maybe it would have made the game a lot shorter, but idk, for me, I really wanted to finish the game, but I played like 15 mins of spamming buttons, and after finding 10 fruits I still couldn't leave, so I just gave up :(

still one of the best that I played in the jam though, loved the artwork and excited to see what else you make in the future!

(1 edit)

Wow, thank you so much for the lovely feedback! I’m really sorry you had to spam‑click — and you’re absolutely right about the hover on interactive areas. I didn’t manage to implement it, even though I wanted to improve object interaction a bit. In the end I focused on reaching the ending I had planned, even if that meant leaving some parts a little bare.  

I hope you’ll feel like coming back to finish it and see how the story develops. After the jam I’ll update the game, fix some bugs, and improve the clicking/interaction flow.