Very fun game!
Papalla021
Creator of
Recent community posts
Thank you so much! You’re right, in the first section it’s easy to get a bit lost without clear feedback on what’s clickable and what isn’t. After the jam I’ll release an updated version of the game with lots of technical fixes, including this one for sure. If you feel like it, maybe give it another look once the jam is over.
Thanks for the feedback! Yeah, the drone section is a bit mean — it was the last thing I worked on, and I probably should’ve spent a bit more time tuning their reaction times, aggression, and so on. I really like your idea about variable difficulty; I’ll keep it in mind for future projects.
Too bad — you were just one step away from the ending! I hope you’ll feel like giving it another try to see how it wraps up. After the jam I’ll publish an updated version with bug fixes and some improvements based on players’ suggestions.
Thanks for playing!
Wow, thank you so much for the lovely feedback! I’m really sorry you had to spam‑click — and you’re absolutely right about the hover on interactive areas. I didn’t manage to implement it, even though I wanted to improve object interaction a bit. In the end I focused on reaching the ending I had planned, even if that meant leaving some parts a little bare.
I hope you’ll feel like coming back to finish it and see how the story develops. After the jam I’ll update the game, fix some bugs, and improve the clicking/interaction flow.
Thanks! I used Polygon2D and Line2D for most of the game’s visuals, so I could rotate and scale things dynamically while keeping the line thickness consistent. I animated the player with the AnimationPlayer by modifying the rotation of each limb (I probably could’ve done it faster with bones, but I’m not very familiar with them yet).




