Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Papalla021

32
Posts
8
Followers
13
Following
A member registered Mar 13, 2020 · View creator page →

Creator of

Recent community posts

Very fun game! 

Wonderful. Games like this are proof that videogames can be a form of art. This one manages to give you both a pleasant sense of relaxation and an engaging challenge that mixes logic and reflexes. The music is great too.

Thanks! Unfortunately I didn’t have time to make a proper background track (I used the ‘weird’ theme as an excuse to make one in 20 seconds).  

About the 3 points per round, I’m not sure, maybe you only played the first two levels. In the later ones you can score a lot more.

Thank you!

Very fun game! Too bad it isn’t resizable, it appears very small and stuck on the left. Really cute style, though.

Really interesting idea and great physics

It seems like an interesting idea, but something isn’t working — maybe it has to do with the screen size. Whatever I try, nothing seems to change and I end up losing the game every time.

Cool style!

Lovely

Loved this one!

Cool mechanics

Loved the music on the second game

Nice BG Music

Thank you so much! You’re right, in the first section it’s easy to get a bit lost without clear feedback on what’s clickable and what isn’t. After the jam I’ll release an updated version of the game with lots of technical fixes, including this one for sure. If you feel like it, maybe give it another look once the jam is over.

Thanks for the feedback! Yeah, the drone section is a bit mean — it was the last thing I worked on, and I probably should’ve spent a bit more time tuning their reaction times, aggression, and so on. I really like your idea about variable difficulty; I’ll keep it in mind for future projects.  

Too bad — you were just one step away from the ending! I hope you’ll feel like giving it another try to see how it wraps up. After the jam I’ll publish an updated version with bug fixes and some improvements based on players’ suggestions.  

Thanks for playing!

Thank you so much! I’m really glad to hear that the story and the humor came through. I learned a ton during this jam, discovered so many interesting games, and found a community that’s incredibly supportive. I honestly can’t wait to work on the next projects.

Thanks! 🤣
No, I drew everything in Aseprite, and some dynamic elements (like the player) directly in the Godot editor, using Polygon2D and Line2D.

Thank you! 🙏🙏

(1 edit)

Wow, thank you so much for the lovely feedback! I’m really sorry you had to spam‑click — and you’re absolutely right about the hover on interactive areas. I didn’t manage to implement it, even though I wanted to improve object interaction a bit. In the end I focused on reaching the ending I had planned, even if that meant leaving some parts a little bare.  

I hope you’ll feel like coming back to finish it and see how the story develops. After the jam I’ll update the game, fix some bugs, and improve the clicking/interaction flow.

Really interesting idea, and cool aesthetic!

Thank you very much, I'm glad you had fun with it 🙏😁

Thanks! I used Polygon2D and Line2D for most of the game’s visuals, so I could rotate and scale things dynamically while keeping the line thickness consistent. I animated the player with the AnimationPlayer by modifying the rotation of each limb (I probably could’ve done it faster with bones, but I’m not very familiar with them yet).

This game is awesome! Loved it.

Thank you so much! I really appreciate it. 🙏

I really loved the style of the game. I did struggle a bit with the controls and especially the passwords, but the idea is super original and the atmosphere is great.

I’m really glad you enjoyed it even though it’s not your usual genre, thanks a lot for playing!

Super cute!

This is really good!

Really cute! It’s super fun to prep the recipes at the same time. Maybe the charcoal runs out a bit too often, but aside from that it’s really relaxing and enjoyable.

I loved it!

Yeah

Thanks a lot! Yeah, you’re right, this double‑click mechanic gets a bit tedious in some parts. Thanks for the feedback!