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Regarding 2) A special panel to select both planet and asteroid at the same time wold be ideal, but if this entails too much development time, then just displaying one asteroid on the side and having three planets to pick from probably makes the most narrative sense.

Regarding 4) "Cross-Disciplinary Research" - "Completing any Technology allows Science points to be spent in the closest Technologies directly above and below in the same column".  So, the player can choose between jumping the branches on the technology tree OR whatever the other Wellness Bonus is (like reducing the cost of Tier 2 buildings, if I remember correctly).

Hmm, it would take a little bit but might be worth it to make a general 'dual selection' panel to allow for selecting a planet and then something to add to it like an asteroid, building, or planet mod. 

Yeah that could be interesting, letting the player basically jump around more rather than having to follow the paths as much. I'll see if I can put that in easily or not. Thanks for the suggestion.