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Post seems fine to me. 

1) Yeah preserve world hasn't really worked out as intended. I'm going to either rework it or replace it entirely if I cant find a good solution. 

2) There are a couple of easy ways I could adjust this, not sure which would be best though or if a more complicated solution would be needed. a) I could pick a planet up front at random and display it in the side box, letting the player pick an asteroid for that planet. b) I could pick what resources the asteroid is going to give and just offer 3 planets to pick from. c) I could pick three planets and three asteroids that are linked 1 to 1 and player just picks which of the three linked options are best.  

Beyond that I could go with a more complicated solution like set up a special panel to select both planet and asteroid together at the same time. It would take longer but would also allow the most control. 

Let me know if you have any preferences between those ideas or a different idea for it. 

3) The panels were supposed to allow viewing the deck or discard even while they are open. Seems like the buttons aren't set to function while the game is paused though. I'll get that fixed up. 

4) Sure. I was hoping it would make the tree more interesting to explore but if it's not doing that then I'll change it back. I'll need to come up with a new wellness bonus to replace the one first though.

Regarding 2) A special panel to select both planet and asteroid at the same time wold be ideal, but if this entails too much development time, then just displaying one asteroid on the side and having three planets to pick from probably makes the most narrative sense.

Regarding 4) "Cross-Disciplinary Research" - "Completing any Technology allows Science points to be spent in the closest Technologies directly above and below in the same column".  So, the player can choose between jumping the branches on the technology tree OR whatever the other Wellness Bonus is (like reducing the cost of Tier 2 buildings, if I remember correctly).

Hmm, it would take a little bit but might be worth it to make a general 'dual selection' panel to allow for selecting a planet and then something to add to it like an asteroid, building, or planet mod. 

Yeah that could be interesting, letting the player basically jump around more rather than having to follow the paths as much. I'll see if I can put that in easily or not. Thanks for the suggestion.