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I'll be sure to look out for the full game! Can I ask how you optimized it so well? Did you use pooling for the enemies? Or was it just a process of lots of small refactoring that added up while testing? Any tips would be amazing :)

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I talk about it a bit in my devlog if you want ! Check Days 8-9 if you don't wanna read everything :)

Great i'll have a read, thank you!