Fantastic choice of music, was instantly drawn in and hooked. Sound effects are cool too. I think it is the strongest part of your game. Overall everything is good and fits the theme. The game mechanic starts very easy, has than a good balance, and on day 4 I got wrecked, could not fit in the shapes very good.
I would have gone for a slightly different font, I think the readability is suffering a bit to much here or it is to brutal for my eyes at least. Also i could not really follow the UI on the top, because i was only focussed my view on the center of the game.
So is there more strategie behind it than to fast hover over all possible "ingredienz/puzzle pieces" to see which fits best and than add them after each other?
I like...more...responsiBREWlity ;)
Very good entry for your first jam
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thank you for playing and for the detailed feedback! I really appreciate it
day 4 indeed has a big jump. I wanted to make it more gradual but couldn't do it in time. The system iterated a lot as we made it, and because of my noob skills a lot of it was done manually, so changing stuff around was a bit hard :D
agreed with the font comment! I especially realized it was hard to read after writing the How to Play page , but this was so close to the end we couldnt change in time
I think part of the game is for sure hovering all the possible combinations, BUUT our idea was that gradually the player would get more used to what ingredients do what, so they could reason better on what was missing instead of hovering everywhere. We tried color coordinating things (so red elements give courage, blue sorrow, etc) but we've received feedback that its not super clear and could be better, so its something for sure we are learning from
thanks again for your time!