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(+1)

thank you for playing and for the detailed feedback! I really appreciate it

day 4 indeed has a big jump. I wanted to make it more gradual but couldn't do it in time. The system iterated a lot as we made it, and because of my noob skills a lot of it was done manually, so changing stuff around was a bit hard :D 

agreed with the font comment! I especially realized it was hard to read after writing the How to Play page , but this was so close to the end we couldnt change in time 

I think part of the game is for sure hovering all the possible combinations, BUUT our idea was that gradually the player would get more used to what ingredients do what, so they could reason better on what was missing instead of hovering everywhere. We tried color coordinating things (so red elements give courage, blue sorrow, etc) but we've received feedback that its not super clear and could be better, so its something for sure we are learning from

thanks again for your time!