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Yes, the persistence mode is exactly that; it maintains the configuration until it's changed, as it saves the guidelines in the user's savegame.

But don't worry, I'll create a flexible mode with presets where all the settings are pre-configured in the plugin parameters and set universally, allowing you to modify exceptions directly in the map or enemy notetags.

Thank you for the suggestion and all the support; the modifications should be ready in a few days.

Ill keep note then, thx for your understanding. ^^

Its been nearly a month. Any news? 

Can you read minds?

(+1)

I finished it this afternoon, implemented a preset system, pre-configured in the plugin parameters, and simplified the call. Your suggestions were implemented at this point; you can choose a preset to be your default and call special presets for boss fights, for example. It's flexible.

The help page for version 4.5 explains all the functionalities, and I wrote a development log that is an overview of the changes.

Naturally, I apologize for the delay; I got caught up in other projects and gave special attention to support in recent days, but I hadn't forgotten your suggestion.

Thank you again for contributing and helping improve this tool. I hope it serves you well.

If you have any questions, I'm available.

(2 edits)

Hey, Kadajah. I just tested it, and at a glance it seems pretty well done! You basically only need to type the name of the preset (mode) you can edit in easy-to-understand dropdowns. I tried the 'Retro RPG' one and its great! Its trippy as heck and I love the pixelization effect you added at the end.  I also like that you added a sound effect option too—adding to the engine's default (so we get to have more than just one playing). More option for the user is great. For me, Ill stick with adding the encounter SFX via the engine itself as its simpler (plus can adjust the sound there). 

I made a lot of test for some parameters, and it seems the main part to alter is Map Intensity and "Map Speed (if talking about the screen flash FX). As it is, its not possible to lower values beneath 0.1 (excluding 0, 0.1 is the minimum value possible). Ill need to do a lot more tests, but as is, you already did an excellent job! Ill gladly recommend it to others when the topic comes. Ill be working on a commission for a few days, but once Im free to work on my project again, Ill be more thorough and come back to you with more feedback. Ill give you 5★. TY, Kadajah. 🦇✨ Great plugin!

Thank you so much for the feedback, I'm really glad you enjoyed it. I'll make a note of it so that in the next update we can allow manipulation of attributes with 2 decimal places, so we can have fine adjustments of 0.01.

Thank you for all the recommendations and the attention you're giving to this plugin, you definitely helped improve it. I appreciate it.

I especially appreciate the positive review, I recently received a Review Bomb on all my plugins, so positive reviews help me a lot!

Anything else, just let me know.