Made a whole bunch of new tests. Honestly, the blinking presets are just way too strong (tried all 3: "FF3 Transition Basic", "RetroFlash (NES)" and "White Flash (Blinking)." Thats really dangerous for eyes. And it doesnt seem like editing the intensity works for those (only the speed). It does work on Water Ripples and a bunch of others. Would the option to flicker the overlay picture be better? One could tone down the white flash effect at will with any illustration software.
So far, my favorite is Shockwave (Standard) + Zoom Punch + Pixelate effects together. Those are really nice on the eyes. I think Ill stick to those for the time being. Id be glad to have my game to be out there with that effect. But Id like to see how you could alter the blinking/flashing ones (including the ones where the colors are reversed).
I've edited my comment a bunch of time to be more to-the-point and clarify some parts.
Viewing post in Kadajah's Battle Transitions for RPG Maker MZ comments
Yes, that makes sense, thank you for the feedback! I'll add a hook for controlling the intensity of these filters, and allow fine-tuning in 0.01 decimal places. This should offer more control over speed and intensity. Effects created using PIXI accept opacity control, which could be another adjustment tool.
I'll make the necessary updates in the coming days. Thank you for all the feedback and for helping to improve this tool!
https://kadajah.itch.io/kadajahs-battle-transitions-for-rpg-maker-mz/devlog/1529...
So, I just posted version 5.0, I added a fine adjustment of 2 decimal places, and assigned another effect to the intensity control.
I added a few more effects that were in testing.
I hope you like it, just let me know if you have any questions