Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hello, Kadajah! I'd like to emulate the same battle transition as seen in FF3 (NES). Would it be possible using your plugin? Here, for convenience: Ive also timestamped the video but in case it doesnt work, go to 1:30. Thank you. :)

(+1)

Hi Succubus Nirriti, how are you?

The transition effect in FF3 was quite basic, so my plugin didn't have an option that met its needs. I made a change to include two new options, and one of them created a similar effect that can be adjusted. Please take a look; I'm already updating the Itch file. If you find it suitable, the plugin is ready and updated.

Thank you for your message and interest. If it's not the way you need it, please let me know, and I'll do my best to help!

(5 edits)

[ Updated my reply ]  Im okay. Ive bought it and tested it for a while. It seems from within the plugin itself, you cannot edit that much (stucked by default on the ripple effect but you can toggle the zoom which is nice). Would it be possible to have it all self-contained within the plugin manager menus, instead of relying on events? As it stands, your plugin contains 85% of its features for EVENTS ONLY! Some more is contained inside the plugin menu.


Your method isnt bad: Its neat as you can specify some transitions for specific battles! But... If you want to globally change ALL encounters (including random ones), its very limited. Would it be possible for you to do? On another note, the ripple effect is well made.

Thank you for the feedback. Initially, the plugin had all settings configured via plugin parameters. I opted to use plugin commands to allow for more flexible transition customization.

For example, you don't need to configure the transition for each battle; you can use the persistence option, and it saves your settings for all battles, or you can change it only for bosses.
You gave me the idea of adding presets and customizing them to be called in specific battles. This would make the configuration simpler and fully available in the plugin parameters. What do you think?

(3 edits)

No problem. I asked as due to how MZ handle events, it would require me to put an event on all maps. That would be tedious and a lot of separate parts to fix/remedy in case mistakes are made (on the user's end). You say persistence... so once loaded it keeps working on all the other maps? Does it stays "on" once the game is closed (after saving) and especially on a new map after a game is loaded? 

I'm repeating myself here, but I really would like it if it was all controllable from the plugin manager instead. It would be much cleaner, with far less headaches on the user's end. What if you kept your plugin product as a bundle of 2 types? One being EVENT-BASED + Plugin Manager and a second version which would be 100% Plugin Manager only? I can only make very rudimentary plugins myself since 1-2 month(s) ago. Its far too complex for me to know how reasonably feasible it would be for you. I would want them all universally applied to all forms of encounters.

Yes, the persistence mode is exactly that; it maintains the configuration until it's changed, as it saves the guidelines in the user's savegame.

But don't worry, I'll create a flexible mode with presets where all the settings are pre-configured in the plugin parameters and set universally, allowing you to modify exceptions directly in the map or enemy notetags.

Thank you for the suggestion and all the support; the modifications should be ready in a few days.

Ill keep note then, thx for your understanding. ^^

Its been nearly a month. Any news? 

Can you read minds?

(+1)

I finished it this afternoon, implemented a preset system, pre-configured in the plugin parameters, and simplified the call. Your suggestions were implemented at this point; you can choose a preset to be your default and call special presets for boss fights, for example. It's flexible.

The help page for version 4.5 explains all the functionalities, and I wrote a development log that is an overview of the changes.

Naturally, I apologize for the delay; I got caught up in other projects and gave special attention to support in recent days, but I hadn't forgotten your suggestion.

Thank you again for contributing and helping improve this tool. I hope it serves you well.

If you have any questions, I'm available.

(2 edits)

Hey, Kadajah. I just tested it, and at a glance it seems pretty well done! You basically only need to type the name of the preset (mode) you can edit in easy-to-understand dropdowns. I tried the 'Retro RPG' one and its great! Its trippy as heck and I love the pixelization effect you added at the end.  I also like that you added a sound effect option too—adding to the engine's default (so we get to have more than just one playing). More option for the user is great. For me, Ill stick with adding the encounter SFX via the engine itself as its simpler (plus can adjust the sound there). 

I made a lot of test for some parameters, and it seems the main part to alter is Map Intensity and "Map Speed (if talking about the screen flash FX). As it is, its not possible to lower values beneath 0.1 (excluding 0, 0.1 is the minimum value possible). Ill need to do a lot more tests, but as is, you already did an excellent job! Ill gladly recommend it to others when the topic comes. Ill be working on a commission for a few days, but once Im free to work on my project again, Ill be more thorough and come back to you with more feedback. Ill give you 5★. TY, Kadajah. 🦇✨ Great plugin!

Thank you so much for the feedback, I'm really glad you enjoyed it. I'll make a note of it so that in the next update we can allow manipulation of attributes with 2 decimal places, so we can have fine adjustments of 0.01.

Thank you for all the recommendations and the attention you're giving to this plugin, you definitely helped improve it. I appreciate it.

I especially appreciate the positive review, I recently received a Review Bomb on all my plugins, so positive reviews help me a lot!

Anything else, just let me know.