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That’s just how GM:S reports errors originating from Room Creation Code, e.g. put show_error("!",1) in Room Creation Code of a brand new project and it’ll say


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_test:

!
 at gml_Room_rm_test_Create (line 2) - show_error("!",1)
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Room_rm_test_Create (line 2)

where obj_test is the object on the top of your resource tree.

I’ve not gotten around to looking at your project yet

It's fine that you haven't gotten to looking at my project yet, because like I said, I couldn't replicate the exact problem I'm having in a fresh project, so it's something awry with the project I'm already on.

What is strange, however, is that the "object" calling the error isn't even the one at the top of my project's resource list. There's two whole folders of objects in the resource tree before that object.

Apologies for the second reply, but I would just like to let you know that I have sent a new e-mail regarding what I think may be a closer lead in what is causing this problem, but I would like your help in parsing some of the extension's code in doing so.

Thank you.