Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

128-Up

6
Posts
1
Topics
2
Following
A member registered Jun 11, 2020

Recent community posts

Apologies for the second reply, but I would just like to let you know that I have sent a new e-mail regarding what I think may be a closer lead in what is causing this problem, but I would like your help in parsing some of the extension's code in doing so.

Thank you.

(1 edit)

Turns out this is me being an idiot and duplicating the project files to test and forgetting to put the live_enabled macro back in.

The image_xscale bug is still happening, but at this point I may just have to accept it, because I have zero leads on that, other than it only applying to select objects (that are all solid, if that explains the bug any). (EDIT: This is untrue, it applies to every stretched object.)

It's fine that you haven't gotten to looking at my project yet, because like I said, I couldn't replicate the exact problem I'm having in a fresh project, so it's something awry with the project I'm already on.

What is strange, however, is that the "object" calling the error isn't even the one at the top of my project's resource list. There's two whole folders of objects in the resource tree before that object.

(2 edits)

Sorry to bump this topic but I went back a second time to try and fix this issue, and somehow ran into a completely nonsensical error message, that didn't seem to be prompted by anything in particular.

___________________________________________
############################################################################################
ERROR in
action number 1
of PreCreate Event
for object objBlock:
No live room was specified.
 at gml_Script_live_room_start (line 4) -        if(!room_exists(l_rq))show_error("No live room was specified.",false);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is gml_Script_live_room_start (line 4)
called from - gml_Room_rLiveBlank_Create (line 1) - live_room_start(); 

I have no idea how this could have happened, and why the block object (or, any object unrelated to GMLive, really) is calling the live room check.

I know this must have something to do with the specific project I'm working on, but I have no leads on what could be causing things. I've been told that the pre-create event includes things like room editor settings (e.g. stretched objects) which would explain the exact nature of the bug I was initially chasing before this new bug happened, but I'm completely at a loss on how to even begin tackling it.

Help would be appreciated, if it's even possible to provide.

Haven't been able to replicate the EXACT problem, but still sent you an e-mail of my quickly-constructed test project (as a .gmz) because I'm clearly still doing something wrong, and I have no clue what.

I recently purchased GMLive to help with a project I've been making in Studio 1.4. I was hoping to use its room reloading capabilities to make level design easier, but despite following the Studio 1 version of the documentation to the best of my abilities, I've been unable to perform room reloading without problems.

I've seen rooms become live without keeping the ability for a view to follow a specific object, and I've seen rooms become live but completely messing up every object that's been stretched in the editor (everything's yscale becomes 1 and everything's xscale becomes what its yscale is supposed to be).

In addition, I have yet to successfully reload a live room such that changes inside a room file (e.g. objects being added/removed) were recognised by the runner.

I have no idea what I could be doing wrong to cause any of these problems, and would like assistance if possible regarding what I could possibly be doing wrong.

(It may be difficult for me to provide a sample of my project to troubleshoot the issues due to how many files are in it, but if a sample is needed for troubleshooting purposes, I would appreciate knowing what I should include/exclude. Thank you.)