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(2 edits)

Sorry to bump this topic but I went back a second time to try and fix this issue, and somehow ran into a completely nonsensical error message, that didn't seem to be prompted by anything in particular.

___________________________________________
############################################################################################
ERROR in
action number 1
of PreCreate Event
for object objBlock:
No live room was specified.
 at gml_Script_live_room_start (line 4) -        if(!room_exists(l_rq))show_error("No live room was specified.",false);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is gml_Script_live_room_start (line 4)
called from - gml_Room_rLiveBlank_Create (line 1) - live_room_start(); 

I have no idea how this could have happened, and why the block object (or, any object unrelated to GMLive, really) is calling the live room check.

I know this must have something to do with the specific project I'm working on, but I have no leads on what could be causing things. I've been told that the pre-create event includes things like room editor settings (e.g. stretched objects) which would explain the exact nature of the bug I was initially chasing before this new bug happened, but I'm completely at a loss on how to even begin tackling it.

Help would be appreciated, if it's even possible to provide.

That’s just how GM:S reports errors originating from Room Creation Code, e.g. put show_error("!",1) in Room Creation Code of a brand new project and it’ll say


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_test:

!
 at gml_Room_rm_test_Create (line 2) - show_error("!",1)
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Room_rm_test_Create (line 2)

where obj_test is the object on the top of your resource tree.

I’ve not gotten around to looking at your project yet

It's fine that you haven't gotten to looking at my project yet, because like I said, I couldn't replicate the exact problem I'm having in a fresh project, so it's something awry with the project I'm already on.

What is strange, however, is that the "object" calling the error isn't even the one at the top of my project's resource list. There's two whole folders of objects in the resource tree before that object.

Apologies for the second reply, but I would just like to let you know that I have sent a new e-mail regarding what I think may be a closer lead in what is causing this problem, but I would like your help in parsing some of the extension's code in doing so.

Thank you.