Sorry to bump this topic but I went back a second time to try and fix this issue, and somehow ran into a completely nonsensical error message, that didn't seem to be prompted by anything in particular.
___________________________________________
############################################################################################
ERROR in
action number 1
of PreCreate Event
for object objBlock:
No live room was specified.
at gml_Script_live_room_start (line 4) - if(!room_exists(l_rq))show_error("No live room was specified.",false);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is gml_Script_live_room_start (line 4)
called from - gml_Room_rLiveBlank_Create (line 1) - live_room_start();
I have no idea how this could have happened, and why the block object (or, any object unrelated to GMLive, really) is calling the live room check.
I know this must have something to do with the specific project I'm working on, but I have no leads on what could be causing things. I've been told that the pre-create event includes things like room editor settings (e.g. stretched objects) which would explain the exact nature of the bug I was initially chasing before this new bug happened, but I'm completely at a loss on how to even begin tackling it.
Help would be appreciated, if it's even possible to provide.