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(+3)

A really good execution, my favorite thing is definitely the graphics, look just amazing I love how the enemies look. I think the sfx could use some pitch shifts, if they are there I'm sorry then they could be slightly increased.

(+3)

Hey thanks for playing! In this case I think the pitch shift issue lies 100% with me as the programmer, our Music/SFX member made some really great sound effects and I've pitch shifted a few of them (the shield block FX are probably the most noticeable) but I definitely needed to up the range on the player shooting sounds in particular, hope you still enjoyed regardless!

(+2)

I did!! it was great really, just usually try to give some feedback and this one just stuck with me the most. But really a job well done on the game!!

(2 edits) (+2)

It’s a fair enough nitpick. I did suggest bringing the default SFX level down slightly (in menu) and though this sounds simple - in this case it would’ve done wonders for the overall mix. Just happened to be one of those things that slipped through the cracks in the rush to meet the deadline unfortunately (I certainly don’t blame Calum for it, since  the root problem was more balancing and quite an easy fix).

Thanks for playing and glad you enjoyed the game!